aerostat
tech: aerostat - +88% damage off the ground, but -22% damage on the ground negative mass field required tetherBoss now has beetle babies, and immunity skins have a unique orb for their description card and some new images cloaking field has a new graphic for sneak attack on the cross hairs new community map yingYang by Richard0820 bug fixes
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60
todo.txt
60
todo.txt
@@ -1,25 +1,61 @@
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******************************************************** NEXT PATCH **************************************************
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tech: elasticity - skin, does "crouch landings" a tiny bit more
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jump and move faster, +15% defense
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(replaces squirrel cage rotor)
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tech: aerostat - +88% damage off the ground, but -22% damage on the ground
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negative mass field required
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tech: diaphragm - skin, defense cycles between -33% and +100%
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requires aperture
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tetherBoss now has beetle babies, and immunity
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skins have a unique orb for their description card
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and some new images
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cloaking field has a new graphic for sneak attack on the cross hairs
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tungsten carbide 150->200 maximum health
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but now does "crouch landings" a more
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Zectron damage 80->100% and it does a bit less harm to player
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flip-flop, relay switch are no longer skins
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new community map yingYang by Richard0820
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pause brings up the most recent in game console message
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in game console no longer fades out it just instantly goes on and off
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bug fixes
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*********************************************************** TODO *****************************************************
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live updating defense and damage HUD?
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makes more sense for defense
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for damage many effects only apply to one type of damage so it would show up
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update frequency
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per s
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every cycle? (only if canvas)
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don't include difficulty effects
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draw in canvas or html?
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add border for readability
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a number
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bars
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horizontal
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vertical
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circles
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defense
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color: grey, white
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scales from 0-1
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wrapped around health bar like armor
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what about mass-energy which has no health bar
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at defense = 1 outlines health bar fully
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health bar
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color: keep red (green?)
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red is the same as mob health bars
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damage
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color: red if not used for health
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scales from 1-infinity maps to 0->1
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1-1/(1+damage)
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map element - conveyor belt
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for blocks, player, power ups touching map element apply vector force
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perfect diamagnatism could bounce on mobs, or even map elements?
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could work like a rocket jump?
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field tech: negative mass, wormhole?
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tech: do 60% damage when not touching ground
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tech: 50% defense when not touching ground
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Tech: Von Neuman probes - Drones will consume blocks to replicate themselves
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it's a little too similar to the drone repair tech, but I kinda like it better. drones that eat blocks and spit out more drones is cool
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