tech: aerostat - +88% damage off the ground, but -22% damage on the ground
  negative mass field required

tetherBoss now has beetle babies, and immunity
skins have a unique orb for their description card
  and some new images
cloaking field has a new graphic for sneak attack on the cross hairs

new community map yingYang by Richard0820

bug fixes
This commit is contained in:
landgreen
2023-02-13 19:48:49 -08:00
parent 9402cf2fe0
commit f8b4b6fde5
23 changed files with 763 additions and 255 deletions

View File

@@ -1,25 +1,61 @@
******************************************************** NEXT PATCH **************************************************
tech: elasticity - skin, does "crouch landings" a tiny bit more
jump and move faster, +15% defense
(replaces squirrel cage rotor)
tech: aerostat - +88% damage off the ground, but -22% damage on the ground
negative mass field required
tech: diaphragm - skin, defense cycles between -33% and +100%
requires aperture
tetherBoss now has beetle babies, and immunity
skins have a unique orb for their description card
and some new images
cloaking field has a new graphic for sneak attack on the cross hairs
tungsten carbide 150->200 maximum health
but now does "crouch landings" a more
Zectron damage 80->100% and it does a bit less harm to player
flip-flop, relay switch are no longer skins
new community map yingYang by Richard0820
pause brings up the most recent in game console message
in game console no longer fades out it just instantly goes on and off
bug fixes
*********************************************************** TODO *****************************************************
live updating defense and damage HUD?
makes more sense for defense
for damage many effects only apply to one type of damage so it would show up
update frequency
per s
every cycle? (only if canvas)
don't include difficulty effects
draw in canvas or html?
add border for readability
a number
bars
horizontal
vertical
circles
defense
color: grey, white
scales from 0-1
wrapped around health bar like armor
what about mass-energy which has no health bar
at defense = 1 outlines health bar fully
health bar
color: keep red (green?)
red is the same as mob health bars
damage
color: red if not used for health
scales from 1-infinity maps to 0->1
1-1/(1+damage)
map element - conveyor belt
for blocks, player, power ups touching map element apply vector force
perfect diamagnatism could bounce on mobs, or even map elements?
could work like a rocket jump?
field tech: negative mass, wormhole?
tech: do 60% damage when not touching ground
tech: 50% defense when not touching ground
Tech: Von Neuman probes - Drones will consume blocks to replicate themselves
it's a little too similar to the drone repair tech, but I kinda like it better. drones that eat blocks and spit out more drones is cool