affine connection

tech: affine connection - wormholes can now tunnel through the map at 200% increased energy cost
tech: regression - after bullets hit a mob, the mob takes 5% more future damage (0.5% for bosses)
tech: axion - while inside the MACHO halo, 75% of your total harm reduction is added as damage

mob: launcherOne - launches 1 big seeker bullet that chases you
black holes boss and final boss spawn big seeker bullets that chases you during the black hole phase

applied science no longer gives research (just a random tech for every gun you have)
bot fabrication increase cost every 5 -> x6 bots

average console time to disappear is 3 -> 4 seconds
ammo power ups no longer log ammo to in game console for performance reasons

JUNK tech: catabolysis - set max health to 1; double your current ammo 10 times (2^10 = 1024x ammo)
This commit is contained in:
landgreen
2021-11-28 05:28:01 -08:00
parent 677989dd02
commit f8b18c7772
11 changed files with 11005 additions and 10910 deletions

View File

@@ -1,50 +1,46 @@
******************************************************** NEXT PATCH **************************************************
change: torpor - if you have NOT killed a mob in the last 5 seconds reduce harm by 66% (no negative effect though)
tech: affine connection - wormholes can now tunnel through the map at 200% increased energy cost
tech: regression - after bullets hit a mob, the mob takes 5% more future damage (0.5% for bosses)
tech: axion - while inside the MACHO halo, 75% of your total harm reduction is added as damage
mob: launcherOne - launches 1 big seeker bullet that chases you
black holes boss and final boss spawn big seeker bullets that chases you during the black hole phase
applied science no longer gives research (just a random tech for every gun you have)
bot fabrication increase cost every 5 -> x6 bots
average console time to disappear is 3 -> 4 seconds
ammo power ups no longer log ammo to in game console for performance reasons
JUNK tech: catabolysis - set max health to 1; double your current ammo 10 times (2^10 = 1024x ammo)
******************************************************** TODO ********************************************************
reduce some common in game console triggers, but lengthen default console time
don't log ammo?
don't log health
cap length of console?
new late game level that is easier if you can: platform well, jump high, immune to slime, wormhole through walls, fly fast
climb vertically to avoid rising slime
tech if you are inside the MACHO halo get a benefit
field tech - disable blocking, but does high damage to mobs inside field
and maybe slows mobs it damages
mob/boss that fires a laser at player, but give player time to avoid
laser isn't always on
they target where player was 1 second ago
they turn to face player?
dart: a new bullet type for string-less harpoons
can turn harder
dart, draw quick line to indicate targeting
can get new targets?
convert tech descriptions into a method()
this means the text would generate when you: press pause, or display options, or open experiment mode
this would allow the description to reference variables inside it, like this.count
who could use this:
Occam's razor
tech: dart - alt fire several small harpoons, with guidance
requires not railgun
tech: after bullets hit a mob, the mob takes 1% more damage
this.damageReduction *= 1.01
only for drones?
only for drones, spores, worms, ice-IX?
make it easier to push blocks around with your body
part of negative mass?
link to other block tech
tech: instead of throwing a block, give bots that last for 20 seconds
tech: open a new tab for n-gon, spawn things in the original game based on events in new game
if you die in new die in original?
new is n-gon classic?
make a JUNK tech?
if you die in original open a tab with a new n-gon that starts on a random level with a random load out. if you clear the level you come back to life in the original?
tech or field aspect - Firing now doesn't alert any mob but the mob you hit
bug - death while paused crashes game?
tech rocket jump - jumping produces an explosion at your feet that lets you jump extra high, but does some damage
@@ -448,7 +444,6 @@ level boss: fires a line intersection in a random direction every few seconds.
******************************************************** LORE ********************************************************
possible names for tech
astrophage
strange loop
homeostasis
holonomy - parallel transport of a vector leads to movement (applies to curved space)
@@ -461,7 +456,6 @@ possible names for tech
Gödel's incompleteness
quantum zeno effect (perturbation of a system prevents some systems from evolving because it scrambles coherence) (apply to lasers, fields)
counterfactual - something false
axion - maybe a 3rd dark matter type tech
Pigeonhole principle - if there are several things that are matched up
regression to the mean
phlogiston theory is a superseded scientific theory that postulated the existence of a fire-like element called phlogiston
@@ -469,13 +463,13 @@ possible names for tech
evolutionary cosmology
eternal inflation
hypergraph
gnarl
SQUID (for superconducting quantum interference device) is a very sensitive magnetometer used to measure extremely subtle magnetic fields, based on superconducting loops containing Josephson junctions.
nuclear pasta - hard matter in neutron star
nonlocal
fine-tuned universe
eternalism https://en.wikipedia.org/wiki/Eternalism_(philosophy_of_time)
axial motor
hall effect thrusters
a tutorial / lore intro
needs to be optional so it doesn't slow experienced players