rerolls
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@@ -81,7 +81,8 @@ const build = {
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<br>${mob.length} mobs, ${body.length} blocks, ${bullet.length} bullets, ${powerUp.length} power ups
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<br>mouse: (${game.mouseInGame.x.toFixed(1)}, ${game.mouseInGame.y.toFixed(1)}) ${mech.cycle} cycles
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<br>
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<br>health: ${(mech.health*100).toFixed(0)}% energy: ${(mech.energy*100).toFixed(0)}% mass: ${player.mass.toFixed(1)}
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<br>health: ${(mech.health*100).toFixed(0)}% energy: ${(mech.energy*100).toFixed(0)}%
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<br>mass: ${player.mass.toFixed(1)} rerolls: ${powerUps.reroll.rerolls}
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<br>position: (${player.position.x.toFixed(1)}, ${player.position.y.toFixed(1)}) velocity: (${player.velocity.x.toFixed(1)}, ${player.velocity.y.toFixed(1)})
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<br>global damage increase: ${((b.damageFromMods()-1)*100).toFixed(0)}%
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<br>global harm reduction: ${((1-mech.harmReduction())*100).toFixed(0)}%
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