labs 2/6 done

tech: chain reaction - blocks caught in explosions, explode
tech: shock wave reduces explosion damage by 30% (was 40%)

slime hazards now draw themselves in hazard.query()
I updated all the maps to remove hazard.draw()
    but maybe I missed one let me know if you find a buggy slime
laser hazards also draw themselves in hazard.opticalQuery()

2/6 rooms for new level.labs() are completed
This commit is contained in:
landgreen
2021-06-17 13:03:03 -07:00
parent fe05a57a13
commit f89b228226
7 changed files with 456 additions and 148 deletions

View File

@@ -1,23 +1,14 @@
******************************************************** NEXT PATCH ********************************************************
tech supertemporal - fire your super balls at the same place in space, but delayed in time
tech: chain reaction - blocks caught in explosions, explode
tech: shock wave reduces explosion damage by 30% (was 40%)
super ball starts with 3 not 4 balls, but they are is 25% larger, 10% faster, and 25% lower divergence
(this makes adding more balls much stronger)
gun - super balls has 15% less ammo
standing wave harmonics - still has no block cooldown, but now it has a cooldown for how often it can drain energy
this should make rapidly blocking drain upto 10x less energy
base blocking cost have increased by 25%
wormhole gets 10% duplication (was 7%)
ice-IX does 15% more damage
new level element - toggle(x, y, isLockOn = false)
similar to a button but doesn't require a block
used on the level highrise
can toggle "off and on" or "lock on"
slime hazards now draw themselves in hazard.query()
I updated all the maps to remove hazard.draw()
but maybe I missed one let me know if you find a buggy slime
laser hazards also draw themselves in hazard.opticalQuery()
2/6 rooms for new level.labs() are completed
******************************************************** BUGS ********************************************************
@@ -76,10 +67,12 @@ make a switch level element
angle of stick "light-switch"
with colors?
level element: carousel
use rotor code
add blocks at the 4 ends of the rotor that maintain horizontal angle
******************************************************** TODO ********************************************************
standing wave harmonics - can block too often on the same mob if you push it into a corner
add a cool down that only stops energy drain and iceIX, but still lets you block
let standing wave harmonics get tech decorrelation
tech: cloaking field - decrease/increase cooldown on sneak attack?
@@ -90,13 +83,6 @@ have throw charge scale with fire delay
in testing mode console log the body you click on
default negative mass field- move block horizontally?
should this be a tech?
negative mass field tech - increase flight speed
use the sphere ellipse graphic?
move block horizontally and vertically with player
throwing a block removes the block and rewinds time 10 seconds (including health and energy)
requires CPT, CPT gun, time dilation field?
@@ -386,6 +372,7 @@ possible names for tech
axion - maybe a 3rd dark matter type tech
Pigeonhole principle - if there are several things that are matched up
regression to the mean
tessellation = tiling of a flat surface is the covering of a plane using one or more geometric shapes, called tiles, with no overlaps and no gaps.