labs 2/6 done
tech: chain reaction - blocks caught in explosions, explode
tech: shock wave reduces explosion damage by 30% (was 40%)
slime hazards now draw themselves in hazard.query()
I updated all the maps to remove hazard.draw()
but maybe I missed one let me know if you find a buggy slime
laser hazards also draw themselves in hazard.opticalQuery()
2/6 rooms for new level.labs() are completed
This commit is contained in:
37
todo.txt
37
todo.txt
@@ -1,23 +1,14 @@
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******************************************************** NEXT PATCH ********************************************************
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tech supertemporal - fire your super balls at the same place in space, but delayed in time
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tech: chain reaction - blocks caught in explosions, explode
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tech: shock wave reduces explosion damage by 30% (was 40%)
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super ball starts with 3 not 4 balls, but they are is 25% larger, 10% faster, and 25% lower divergence
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(this makes adding more balls much stronger)
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gun - super balls has 15% less ammo
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standing wave harmonics - still has no block cooldown, but now it has a cooldown for how often it can drain energy
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this should make rapidly blocking drain upto 10x less energy
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base blocking cost have increased by 25%
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wormhole gets 10% duplication (was 7%)
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ice-IX does 15% more damage
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new level element - toggle(x, y, isLockOn = false)
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similar to a button but doesn't require a block
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used on the level highrise
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can toggle "off and on" or "lock on"
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slime hazards now draw themselves in hazard.query()
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I updated all the maps to remove hazard.draw()
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but maybe I missed one let me know if you find a buggy slime
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laser hazards also draw themselves in hazard.opticalQuery()
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2/6 rooms for new level.labs() are completed
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******************************************************** BUGS ********************************************************
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@@ -76,10 +67,12 @@ make a switch level element
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angle of stick "light-switch"
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with colors?
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level element: carousel
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use rotor code
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add blocks at the 4 ends of the rotor that maintain horizontal angle
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******************************************************** TODO ********************************************************
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standing wave harmonics - can block too often on the same mob if you push it into a corner
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add a cool down that only stops energy drain and iceIX, but still lets you block
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let standing wave harmonics get tech decorrelation
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tech: cloaking field - decrease/increase cooldown on sneak attack?
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@@ -90,13 +83,6 @@ have throw charge scale with fire delay
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in testing mode console log the body you click on
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default negative mass field- move block horizontally?
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should this be a tech?
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negative mass field tech - increase flight speed
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use the sphere ellipse graphic?
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move block horizontally and vertically with player
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throwing a block removes the block and rewinds time 10 seconds (including health and energy)
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requires CPT, CPT gun, time dilation field?
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@@ -386,6 +372,7 @@ possible names for tech
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axion - maybe a 3rd dark matter type tech
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Pigeonhole principle - if there are several things that are matched up
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regression to the mean
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tessellation = tiling of a flat surface is the covering of a plane using one or more geometric shapes, called tiles, with no overlaps and no gaps.
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