labs 2/6 done
tech: chain reaction - blocks caught in explosions, explode
tech: shock wave reduces explosion damage by 30% (was 40%)
slime hazards now draw themselves in hazard.query()
I updated all the maps to remove hazard.draw()
but maybe I missed one let me know if you find a buggy slime
laser hazards also draw themselves in hazard.opticalQuery()
2/6 rooms for new level.labs() are completed
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@@ -1526,7 +1526,7 @@ const spawn = {
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(m.pos.x, m.pos.y, 40, 0, 2 * Math.PI);
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ctx.fillStyle = "rgba(150,0,255,0.15)";
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ctx.fillStyle = "rgba(150,0,255,0.1)";
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ctx.fill();
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}
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