startle response
plasma-bot does 15% more damage, but costs 2 research fault tolerance 4->5 forever drones, but costs 2 research surfactant 2->3 foam bots, but costs 2 research missile-bot costs 1 research shaped charge 4->3 research cost renormalization 40->44% chance to refund research exciton 18->16% chance to spawn ground state 50->40% reduced energy regen Bayesian statistics 3.8->3% damage per research, and spawns 3 research JUNK tech: startle response - if mobs are near boost damage, and lock mouse until you press escape
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46
todo.txt
46
todo.txt
@@ -1,37 +1,19 @@
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******************************************************** NEXT PATCH **************************************************
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plasma-bot does 15% more damage, but costs 2 research
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fault tolerance 4->5 forever drones, but costs 2 research
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surfactant 2->3 foam bots, but costs 2 research
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missile-bot costs 1 research
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shaped charge 4->3 research cost
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renormalization 40->44% chance to refund research
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exciton 18->16% chance to spawn
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ground state 50->40% reduced energy regen
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Bayesian statistics 3.8->3% damage per research, and spawns 3 research
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tech: junk DNA - +53% spore/worm/flea damage per JUNK tech you have, +50% JUNK added to tech pool
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tech: pigeonhole principle - +31% damage for each gun you have, while a chosen gun is active
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chosen gun cycles each level
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syncs well with generalist
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heuristics 30->25% fire rate, and now spawns a gun
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arsenal gives 13->22% damage per gun, but no longer counts your current gun
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active cooling gives 18->28% fire rate per gun, but no longer counts your current gun
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supply chain adds 4% JUNK
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dead reckoning 36->50% damage
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alternator harpoon 60->80% energy cost reduction
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quickly releasing the fire button retracts harpoon early
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JUNK tech - circular symmetry - ship gets 200% damage, ship only faces forward but you can rotate the universe
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several bug fixes
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coupling for molecular assembler 5->8 energy per second
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but also fixed a bug where coupling was giving 10x regen
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JUNK tech: startle response - if mobs are near boost damage, and lock mouse until you press escape
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*********************************************************** TODO *****************************************************
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lock mouse to the window until you press escape
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https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API
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canvas.requestPointerLock()
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exitPointerLock
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toggle off and on when:
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you die and start a game
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when choosing?
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If this doesn't work it could at least be a fun JUNK tech
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run canvas direct pixel editing while game is paused
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just update once every second?
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if it uses too much processing have a setting to toggle it off
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@@ -44,6 +26,14 @@ for tech power ups no tech options are displayed until you research once
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or display only JUNK until you research once
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increase the number of options after each research
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Tech: Grandfather Paradox - After rewinding, +300 damage during rewinded time
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maybe instead of +damage spawn a copy of player that shoots at things?
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how... there is no way to reproduce firing
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Requires: CPT symmetry, retrocausality
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CPT adjacent tech is actually a bit too strong right now, maybe nerf a bit after testing
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When receiving damage, in addition to becoming invulnerable to attacks, also become intangible for the set period of time
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tech increase max energy and energy to 5000, but you can no longer regen energy through any process
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it would be nice if there was incentive to go slow when choosing tech so n-gon is more relaxing
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