startle response

plasma-bot does 15% more damage, but costs 2 research
fault tolerance 4->5 forever drones, but costs 2 research
surfactant 2->3 foam bots, but costs 2 research
missile-bot costs 1 research
shaped charge 4->3 research cost
renormalization 40->44% chance to refund research
exciton 18->16% chance to spawn
ground state 50->40% reduced energy regen
Bayesian statistics 3.8->3% damage per research, and spawns 3 research

JUNK tech: startle response - if mobs are near boost damage, and lock mouse until you press escape
This commit is contained in:
landgreen
2022-10-27 17:31:29 -07:00
parent de6d910aca
commit f8188565a0
9 changed files with 196 additions and 83 deletions

View File

@@ -1,37 +1,19 @@
******************************************************** NEXT PATCH **************************************************
plasma-bot does 15% more damage, but costs 2 research
fault tolerance 4->5 forever drones, but costs 2 research
surfactant 2->3 foam bots, but costs 2 research
missile-bot costs 1 research
shaped charge 4->3 research cost
renormalization 40->44% chance to refund research
exciton 18->16% chance to spawn
ground state 50->40% reduced energy regen
Bayesian statistics 3.8->3% damage per research, and spawns 3 research
tech: junk DNA - +53% spore/worm/flea damage per JUNK tech you have, +50% JUNK added to tech pool
tech: pigeonhole principle - +31% damage for each gun you have, while a chosen gun is active
chosen gun cycles each level
syncs well with generalist
heuristics 30->25% fire rate, and now spawns a gun
arsenal gives 13->22% damage per gun, but no longer counts your current gun
active cooling gives 18->28% fire rate per gun, but no longer counts your current gun
supply chain adds 4% JUNK
dead reckoning 36->50% damage
alternator harpoon 60->80% energy cost reduction
quickly releasing the fire button retracts harpoon early
JUNK tech - circular symmetry - ship gets 200% damage, ship only faces forward but you can rotate the universe
several bug fixes
coupling for molecular assembler 5->8 energy per second
but also fixed a bug where coupling was giving 10x regen
JUNK tech: startle response - if mobs are near boost damage, and lock mouse until you press escape
*********************************************************** TODO *****************************************************
lock mouse to the window until you press escape
https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API
canvas.requestPointerLock()
exitPointerLock
toggle off and on when:
you die and start a game
when choosing?
If this doesn't work it could at least be a fun JUNK tech
run canvas direct pixel editing while game is paused
just update once every second?
if it uses too much processing have a setting to toggle it off
@@ -44,6 +26,14 @@ for tech power ups no tech options are displayed until you research once
or display only JUNK until you research once
increase the number of options after each research
Tech: Grandfather Paradox - After rewinding, +300 damage during rewinded time
maybe instead of +damage spawn a copy of player that shoots at things?
how... there is no way to reproduce firing
Requires: CPT symmetry, retrocausality
CPT adjacent tech is actually a bit too strong right now, maybe nerf a bit after testing
When receiving damage, in addition to becoming invulnerable to attacks, also become intangible for the set period of time
tech increase max energy and energy to 5000, but you can no longer regen energy through any process
it would be nice if there was incentive to go slow when choosing tech so n-gon is more relaxing