startle response
plasma-bot does 15% more damage, but costs 2 research fault tolerance 4->5 forever drones, but costs 2 research surfactant 2->3 foam bots, but costs 2 research missile-bot costs 1 research shaped charge 4->3 research cost renormalization 40->44% chance to refund research exciton 18->16% chance to spawn ground state 50->40% reduced energy regen Bayesian statistics 3.8->3% damage per research, and spawns 3 research JUNK tech: startle response - if mobs are near boost damage, and lock mouse until you press escape
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@@ -467,7 +467,7 @@ const powerUps = {
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b.randomBot()
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if (tech.renormalization) {
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for (let i = 0; i < cost; i++) {
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if (Math.random() < 0.4) {
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if (Math.random() < 0.44) {
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m.fieldCDcycle = m.cycle + 20;
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powerUps.spawn(m.pos.x + 100 * (Math.random() - 0.5), m.pos.y + 100 * (Math.random() - 0.5), "research");
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}
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@@ -479,7 +479,7 @@ const powerUps = {
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if (tech.isDeathAvoid && document.getElementById("tech-anthropic")) {
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document.getElementById("tech-anthropic").innerHTML = `-${powerUps.research.count}`
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}
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if (tech.renormalization && Math.random() < 0.4 && amount < 0) {
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if (tech.renormalization && Math.random() < 0.44 && amount < 0) {
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for (let i = 0, len = -amount; i < len; i++) powerUps.spawn(m.pos.x, m.pos.y, "research");
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}
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if (tech.isRerollHaste) {
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@@ -1223,7 +1223,7 @@ const powerUps = {
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powerUps.spawn(x, y, "coupling");
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return;
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}
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if (tech.isBoostPowerUps && Math.random() < 0.18) {
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if (tech.isBoostPowerUps && Math.random() < 0.16) {
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powerUps.spawn(x, y, "boost");
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return;
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}
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