startle response
plasma-bot does 15% more damage, but costs 2 research fault tolerance 4->5 forever drones, but costs 2 research surfactant 2->3 foam bots, but costs 2 research missile-bot costs 1 research shaped charge 4->3 research cost renormalization 40->44% chance to refund research exciton 18->16% chance to spawn ground state 50->40% reduced energy regen Bayesian statistics 3.8->3% damage per research, and spawns 3 research JUNK tech: startle response - if mobs are near boost damage, and lock mouse until you press escape
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@@ -31,7 +31,7 @@ const level = {
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// b.giveGuns("harpoon") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.giveGuns("wave") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.guns[9].ammo = 10000
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// tech.giveTech("ship")
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// tech.giveTech("startle response")
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// for (let i = 0; i < 1; ++i) tech.giveTech("junk DNA")
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// tech.giveTech("dye laser")
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// for (let i = 0; i < 1; ++i) tech.giveTech("grappling hook")
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@@ -40,8 +40,6 @@ const level = {
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "boost");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
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// canvas.requestPointerLock()
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// level.testing();
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// spawn.starter(1900, -500, 200)
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// spawn.starter(1900, -500)
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@@ -52,6 +50,7 @@ const level = {
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// spawn.tetherBoss(1900, -500, { x: 1900, y: -500 })
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// for (let i = 0; i < 40; ++i) tech.giveTech()
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// for (let i = 0; i < 13; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "research");
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if (simulation.isTraining) { level.walk(); } else { level.intro(); } //normal starting level ************************************************
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// for (let i = 0; i < 2; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "tech");
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// for (let i = 0; i < 30; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
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@@ -61,7 +60,7 @@ const level = {
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// lore.techCount = 2
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// simulation.isCheating = false //true;
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// level.levelsCleared = 10
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// localSettings.loreCount = 7 //this sets what conversation is heard
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// localSettings.loreCount = 5 //this sets what conversation is heard
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// if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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// level.onLevel = -1 //this sets level.levels[level.onLevel] = undefined which is required to run the conversation
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// level.null()
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