new gun harpoon
tech: filament - harpoon rope gets 1% longer for every harpoon ammo in your inventory
tech: unaaq - harpoon gets 1% longer for every harpoon ammo in your inventory
  harpoon is pretty unbalanced, but I'm pushing it out so ya'll can let me know how I should balance it
  more harpoon tech to come
    2+ harpoons out at once
    hold fire to extend rope longer
    improved targeting: so it can hit the same target a few times

tech: controlled explosion - explosions shrink to prevent them from hitting you,  cost 3 research

JUNK tech: true colors - set all power ups to their real world colors (just makes random colors)
This commit is contained in:
landgreen
2021-09-11 08:02:09 -07:00
parent 7f3fb1c214
commit f7cd48c3ff
6 changed files with 456 additions and 47 deletions

View File

@@ -1,22 +1,43 @@
******************************************************** NEXT PATCH **************************************************
all explosions do 33% more damage to mobs
and 75% more damage to player
boom bot explosions are 16% smaller
new gun harpoon
tech: filament - harpoon rope gets 1% longer for every harpoon ammo in your inventory
tech: unaaq - harpoon gets 1% longer for every harpoon ammo in your inventory
harpoon is pretty unbalanced, but I'm pushing it out so ya'll can let me know how I should balance it
more harpoon tech to come
2+ harpoons out at once
hold fire to extend rope longer
improved targeting: so it can hit the same target a few times
laser-bot does 15% more damage
missile bot fires 15% quicker
tech: phase velocity also adds 15% wave damage (because it disables phonon is was a bad choice)
many duplication tech add less duplication
Maxwell's demon now requires current energy above your max to unlock
tech: controlled explosion - explosions shrink to prevent them from hitting you, cost 3 research
power ups in the intro tube get pushed around a bit, this might stop them from sliding on the walls
mines when they are stuck to walls no longer collide with blocks (to not block elevator)
more bug fixes
JUNK tech: true colors - set all power ups to their real world colors (just makes random colors)
******************************************************** TODO ********************************************************
JUNK tech: add a score to in game console every 10 seconds
"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
disable zoom progress when paused
gun: harpoon
if no target no thrust and no airfriction
stuck in walls, and don't return ammo
return to player is slower for heavier harpoons
harpoon tech
holding down fire lets the string extend farther,
can't have 2+ harpoons
it uses up ammo as extends, and returns it as it contracts?
will this effect performance?
fire 2+ harpoons at the same time but different angles
2+ harpoons, with separate CDs
can't have extended string?
post launch tracking: more airFriction, more thrust, harder turning
if no target found slow down and aim much better?
tracking so good harpoon can hit a target, circle around and hit it again
level:lab too much walking around and too much platforming
set blockBoss frequency to 1x not 2x
tech - explode after getting hit, but while you are immune to harm
@@ -32,17 +53,6 @@ make a boss with a tail
stabbers maybe
suckers maybe
set blockBoss frequency to 1x not 3x
block groups should look for player, so the player doesn't step on them?
remove heath bar?
fix simulation.CDScale // it's always zero so it does nothing
some mobs can't see player...
3 laser boss isn't rotating...
it's always null
you shouldn't of removes lookFrequency scale var...
tech remove all JUNK tech
but you can't research
maybe spend research
@@ -436,6 +446,7 @@ level boss: fires a line intersection in a random direction every few seconds.
******************************************************** LORE ********************************************************
possible names for tech
astrophage
strange loop
holonomy - parallel transport of a vector leads to movement (applies to curved space)
hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.