harpoon
new gun harpoon
tech: filament - harpoon rope gets 1% longer for every harpoon ammo in your inventory
tech: unaaq - harpoon gets 1% longer for every harpoon ammo in your inventory
harpoon is pretty unbalanced, but I'm pushing it out so ya'll can let me know how I should balance it
more harpoon tech to come
2+ harpoons out at once
hold fire to extend rope longer
improved targeting: so it can hit the same target a few times
tech: controlled explosion - explosions shrink to prevent them from hitting you, cost 3 research
JUNK tech: true colors - set all power ups to their real world colors (just makes random colors)
This commit is contained in:
57
todo.txt
57
todo.txt
@@ -1,22 +1,43 @@
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******************************************************** NEXT PATCH **************************************************
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all explosions do 33% more damage to mobs
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and 75% more damage to player
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boom bot explosions are 16% smaller
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new gun harpoon
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tech: filament - harpoon rope gets 1% longer for every harpoon ammo in your inventory
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tech: unaaq - harpoon gets 1% longer for every harpoon ammo in your inventory
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harpoon is pretty unbalanced, but I'm pushing it out so ya'll can let me know how I should balance it
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more harpoon tech to come
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2+ harpoons out at once
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hold fire to extend rope longer
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improved targeting: so it can hit the same target a few times
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laser-bot does 15% more damage
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missile bot fires 15% quicker
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tech: phase velocity also adds 15% wave damage (because it disables phonon is was a bad choice)
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many duplication tech add less duplication
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Maxwell's demon now requires current energy above your max to unlock
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tech: controlled explosion - explosions shrink to prevent them from hitting you, cost 3 research
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power ups in the intro tube get pushed around a bit, this might stop them from sliding on the walls
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mines when they are stuck to walls no longer collide with blocks (to not block elevator)
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more bug fixes
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JUNK tech: true colors - set all power ups to their real world colors (just makes random colors)
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******************************************************** TODO ********************************************************
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JUNK tech: add a score to in game console every 10 seconds
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"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
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disable zoom progress when paused
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gun: harpoon
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if no target no thrust and no airfriction
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stuck in walls, and don't return ammo
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return to player is slower for heavier harpoons
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harpoon tech
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holding down fire lets the string extend farther,
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can't have 2+ harpoons
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it uses up ammo as extends, and returns it as it contracts?
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will this effect performance?
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fire 2+ harpoons at the same time but different angles
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2+ harpoons, with separate CDs
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can't have extended string?
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post launch tracking: more airFriction, more thrust, harder turning
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if no target found slow down and aim much better?
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tracking so good harpoon can hit a target, circle around and hit it again
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level:lab too much walking around and too much platforming
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set blockBoss frequency to 1x not 2x
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tech - explode after getting hit, but while you are immune to harm
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@@ -32,17 +53,6 @@ make a boss with a tail
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stabbers maybe
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suckers maybe
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set blockBoss frequency to 1x not 3x
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block groups should look for player, so the player doesn't step on them?
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remove heath bar?
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fix simulation.CDScale // it's always zero so it does nothing
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some mobs can't see player...
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3 laser boss isn't rotating...
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it's always null
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you shouldn't of removes lookFrequency scale var...
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tech remove all JUNK tech
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but you can't research
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maybe spend research
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@@ -436,6 +446,7 @@ level boss: fires a line intersection in a random direction every few seconds.
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******************************************************** LORE ********************************************************
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possible names for tech
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astrophage
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strange loop
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holonomy - parallel transport of a vector leads to movement (applies to curved space)
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hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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