harpoon
new gun harpoon
tech: filament - harpoon rope gets 1% longer for every harpoon ammo in your inventory
tech: unaaq - harpoon gets 1% longer for every harpoon ammo in your inventory
harpoon is pretty unbalanced, but I'm pushing it out so ya'll can let me know how I should balance it
more harpoon tech to come
2+ harpoons out at once
hold fire to extend rope longer
improved targeting: so it can hit the same target a few times
tech: controlled explosion - explosions shrink to prevent them from hitting you, cost 3 research
JUNK tech: true colors - set all power ups to their real world colors (just makes random colors)
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
//main object for spawning things in a level
|
||||
const spawn = {
|
||||
nonCollideBossList: ["cellBossCulture", "bomberBoss", "powerUpBoss", "orbitalBoss", "spawnerBossCulture", "growBossCulture"],
|
||||
randomLevelBoss(x, y, options = ["shieldingBoss", "orbitalBoss", "historyBoss", "shooterBoss", "cellBossCulture", "bomberBoss", "spiderBoss", "launcherBoss", "laserTargetingBoss", "powerUpBoss", "snakeBoss", "streamBoss", "pulsarBoss", "spawnerBossCulture", "grenadierBoss", "growBossCulture", "blinkBoss", "snakeSpitBoss", "laserBombingBoss", "blockBoss", "blockBoss"]) {
|
||||
randomLevelBoss(x, y, options = ["shieldingBoss", "orbitalBoss", "historyBoss", "shooterBoss", "cellBossCulture", "bomberBoss", "spiderBoss", "launcherBoss", "laserTargetingBoss", "powerUpBoss", "snakeBoss", "streamBoss", "pulsarBoss", "spawnerBossCulture", "grenadierBoss", "growBossCulture", "blinkBoss", "snakeSpitBoss", "laserBombingBoss", "blockBoss"]) {
|
||||
// other bosses: suckerBoss, laserBoss, tetherBoss, //these need a particular level to work so they are not included in the random pool
|
||||
spawn[options[Math.floor(Math.random() * options.length)]](x, y)
|
||||
},
|
||||
@@ -696,11 +696,13 @@ const spawn = {
|
||||
me.groupingStrength = 0.0005
|
||||
me.memory = 200;
|
||||
me.isGrouper = true;
|
||||
me.seeAtDistance2 = 600 * 600
|
||||
me.seePlayerFreq = Math.floor(50 + 50 * Math.random())
|
||||
me.do = function() {
|
||||
this.gravity();
|
||||
this.checkStatus();
|
||||
this.seePlayerCheck();
|
||||
if (this.seePlayer.recall) {
|
||||
this.seePlayerCheck();
|
||||
this.attraction();
|
||||
//tether to other blocks
|
||||
ctx.beginPath();
|
||||
|
||||
Reference in New Issue
Block a user