harpoon
new gun harpoon
tech: filament - harpoon rope gets 1% longer for every harpoon ammo in your inventory
tech: unaaq - harpoon gets 1% longer for every harpoon ammo in your inventory
harpoon is pretty unbalanced, but I'm pushing it out so ya'll can let me know how I should balance it
more harpoon tech to come
2+ harpoons out at once
hold fire to extend rope longer
improved targeting: so it can hit the same target a few times
tech: controlled explosion - explosions shrink to prevent them from hitting you, cost 3 research
JUNK tech: true colors - set all power ups to their real world colors (just makes random colors)
This commit is contained in:
12
js/level.js
12
js/level.js
@@ -15,8 +15,8 @@ const level = {
|
||||
// localSettings.levelsClearedLastGame = 10
|
||||
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
|
||||
// simulation.isHorizontalFlipped = true
|
||||
// m.setField("metamaterial cloaking")
|
||||
// b.giveGuns("spores")
|
||||
// m.setField("time dilation")
|
||||
// b.giveGuns("harpoon")
|
||||
// tech.giveTech("nematodes")
|
||||
// tech.giveTech("necrophage")
|
||||
// for (let i = 0; i < 3; i++) tech.giveTech("super sized")
|
||||
@@ -2273,7 +2273,7 @@ const level = {
|
||||
spawn.mapRect(4850, -275, 50, 175);
|
||||
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
|
||||
// spawn.starter(1900, -500, 200) //big boy
|
||||
spawn.blockBoss(1900, -500)
|
||||
// spawn.blockGroup(1900, -500)
|
||||
// for (let i = 0; i < 10; ++i) spawn.bodyRect(1600 + 5, -500, 30, 40);
|
||||
// spawn.laserBombingBoss(1900, -500)
|
||||
// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
|
||||
@@ -2295,7 +2295,11 @@ const level = {
|
||||
// spawn.laserTargetingBoss(1600, -500)
|
||||
// spawn.striker(1200, -500)
|
||||
|
||||
// spawn.nodeGroup(1200, -500, "grenadier")
|
||||
spawn.nodeGroup(1200, -500, "grenadier")
|
||||
// spawn.nodeGroup(1800, -500, "grenadier")
|
||||
// spawn.nodeGroup(1200, 0, "grenadier")
|
||||
|
||||
|
||||
// spawn.snakeBoss(1200, -500)
|
||||
// spawn.suckerBoss(2900, -500)
|
||||
// spawn.randomMob(1600, -500)
|
||||
|
||||
Reference in New Issue
Block a user