new gun harpoon
tech: filament - harpoon rope gets 1% longer for every harpoon ammo in your inventory
tech: unaaq - harpoon gets 1% longer for every harpoon ammo in your inventory
  harpoon is pretty unbalanced, but I'm pushing it out so ya'll can let me know how I should balance it
  more harpoon tech to come
    2+ harpoons out at once
    hold fire to extend rope longer
    improved targeting: so it can hit the same target a few times

tech: controlled explosion - explosions shrink to prevent them from hitting you,  cost 3 research

JUNK tech: true colors - set all power ups to their real world colors (just makes random colors)
This commit is contained in:
landgreen
2021-09-11 08:02:09 -07:00
parent 7f3fb1c214
commit f7cd48c3ff
6 changed files with 456 additions and 47 deletions

View File

@@ -15,8 +15,8 @@ const level = {
// localSettings.levelsClearedLastGame = 10
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
// simulation.isHorizontalFlipped = true
// m.setField("metamaterial cloaking")
// b.giveGuns("spores")
// m.setField("time dilation")
// b.giveGuns("harpoon")
// tech.giveTech("nematodes")
// tech.giveTech("necrophage")
// for (let i = 0; i < 3; i++) tech.giveTech("super sized")
@@ -2273,7 +2273,7 @@ const level = {
spawn.mapRect(4850, -275, 50, 175);
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
// spawn.starter(1900, -500, 200) //big boy
spawn.blockBoss(1900, -500)
// spawn.blockGroup(1900, -500)
// for (let i = 0; i < 10; ++i) spawn.bodyRect(1600 + 5, -500, 30, 40);
// spawn.laserBombingBoss(1900, -500)
// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
@@ -2295,7 +2295,11 @@ const level = {
// spawn.laserTargetingBoss(1600, -500)
// spawn.striker(1200, -500)
// spawn.nodeGroup(1200, -500, "grenadier")
spawn.nodeGroup(1200, -500, "grenadier")
// spawn.nodeGroup(1800, -500, "grenadier")
// spawn.nodeGroup(1200, 0, "grenadier")
// spawn.snakeBoss(1200, -500)
// spawn.suckerBoss(2900, -500)
// spawn.randomMob(1600, -500)