harpoon tech
harpoon gun
shaped more like a harpoon
grabs power ups slower, and from the tip of the harpoon
only uses energy on returning
doesn't have thrust if there is no mob target
tech: reticulum - make one more harpoon if there are mobs nearby that you are facing
I'm letting this stack to 9 even though it's silly cause that is n-gon's style
tech: ceramics now lets both harpoons and needles ignore shields
this was coded poorly so if shield bugs show up it might be from this
tech: fragmentation makes ~15% fewer nails for everything it affects
tech: filament gives 3% length per ammo (was 1%)
also length is capped at 75 ammo because after that it's just annoying
tech: unaaq is longer at low ammo but scales slower at high ammo
bugs
fixed laser collisions on player head when crouching
returned experiment gun and field circles
This commit is contained in:
48
js/index.js
48
js/index.js
@@ -360,31 +360,31 @@ const build = {
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const isCount = tech.tech[i].count > 1 ? `(${tech.tech[i].count}x)` : "";
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// <div class="circle-grid-small research" style="position:absolute; top:13px; left:30px;opacity:0.85;"></div>
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// if (tech.tech[i].isFieldTech) {
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// techID.classList.remove('experiment-grid-hide');
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if (tech.tech[i].isFieldTech) {
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techID.classList.remove('experiment-grid-hide');
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// techID.innerHTML = `
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// <div class="grid-title">
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// <span style="position:relative;">
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// <div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
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// <div class="circle-grid field" style="position:absolute; top:0; left:10px;opacity:0.65;"></div>
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// </span>
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// ${tech.tech[i].name} ${isCount}</div>${tech.tech[i].description}
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// </div>`
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// // <div class="circle-grid gun" style="position:absolute; top:-3px; left:-3px; opacity:1; height: 33px; width:33px;"></div>
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// // <div class="circle-grid tech" style="position:absolute; top:5px; left:5px;opacity:1;height: 20px; width:20px;border: #fff solid 2px;"></div>
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// // border: #fff solid 0px;
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// } else if (tech.tech[i].isGunTech) {
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// techID.classList.remove('experiment-grid-hide');
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// techID.innerHTML = `
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// <div class="grid-title">
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// <span style="position:relative;">
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// <div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
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// <div class="circle-grid gun" style="position:absolute; top:0; left:10px; opacity:0.65;"></div>
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// </span>
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// ${tech.tech[i].name} ${isCount}</div>${tech.tech[i].description}
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// </div>`
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// } else
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techID.innerHTML = `
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<div class="grid-title">
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<span style="position:relative;">
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<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
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<div class="circle-grid field" style="position:absolute; top:0; left:10px;opacity:0.65;"></div>
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</span>
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${tech.tech[i].name} ${isCount}</div>${tech.tech[i].description}
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</div>`
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// <div class="circle-grid gun" style="position:absolute; top:-3px; left:-3px; opacity:1; height: 33px; width:33px;"></div>
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// <div class="circle-grid tech" style="position:absolute; top:5px; left:5px;opacity:1;height: 20px; width:20px;border: #fff solid 2px;"></div>
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// border: #fff solid 0px;
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} else if (tech.tech[i].isGunTech) {
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techID.classList.remove('experiment-grid-hide');
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techID.innerHTML = `
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<div class="grid-title">
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<span style="position:relative;">
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<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
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<div class="circle-grid gun" style="position:absolute; top:0; left:10px; opacity:0.65;"></div>
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</span>
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${tech.tech[i].name} ${isCount}</div>${tech.tech[i].description}
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</div>`
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} else
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if (tech.tech[i].isJunk) {
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// text += `<div class="pause-grid-module"><div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[i].name} ${isCount}</div>${tech.tech[i].description}</div></div>`
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techID.innerHTML = `<div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[i].name} ${isCount}</div>${tech.tech[i].description}</div>`
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