inflation

tech: inflation - thrown blocks expand, and throwing charges faster
fermions applies to thrown blocks as well

junk tech: posture - stand tall
junk tech: rhythm - you oscillate up and down

shieldingBoss no longer shields other bosses
mine damage is about 25% better
final boss leave a body
several minor bug fixes
This commit is contained in:
landgreen
2021-05-19 06:08:09 -07:00
parent cdf98c804a
commit f6a0eb38ee
10 changed files with 209 additions and 91 deletions

View File

@@ -16,10 +16,9 @@ const level = {
// simulation.zoomScale = 1000;
// simulation.setZoom();
// m.setField("pilot wave")
// b.giveGuns("wave beam")
// b.giveGuns("laser")
// tech.isExplodeRadio = true
// tech.giveTech("pulse")
// tech.giveTech("fermions")
// tech.giveTech("potential well")
// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
@@ -27,6 +26,7 @@ const level = {
// for (let i = 0; i < 9; i++) tech.giveTech("WIMPs")
// tech.giveTech("metastability")
level.intro(); //starting level
// level.testing(); //not in rotation
// level.final() //final boss level
@@ -1091,7 +1091,9 @@ const level = {
spawn.bodyRect(x + 5, y - 260 + i * blockSize, 30, blockSize);
}
}
blockDoor(710, -710);
// blockDoor(710, -710);
// for (let i = 0; i < 30; i++) powerUps.directSpawn(710, -710, "tech");
spawn.mapRect(2500, -1200, 200, 750); //right wall
blockDoor(2585, -210)
spawn.mapRect(2500, -200, 200, 300); //right wall