inflation
tech: inflation - thrown blocks expand, and throwing charges faster fermions applies to thrown blocks as well junk tech: posture - stand tall junk tech: rhythm - you oscillate up and down shieldingBoss no longer shields other bosses mine damage is about 25% better final boss leave a body several minor bug fixes
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@@ -16,10 +16,9 @@ const level = {
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// m.setField("pilot wave")
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// b.giveGuns("wave beam")
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// b.giveGuns("laser")
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// tech.isExplodeRadio = true
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// tech.giveTech("pulse")
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// tech.giveTech("fermions")
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// tech.giveTech("potential well")
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// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
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// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
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@@ -27,6 +26,7 @@ const level = {
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// for (let i = 0; i < 9; i++) tech.giveTech("WIMPs")
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// tech.giveTech("metastability")
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level.intro(); //starting level
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// level.testing(); //not in rotation
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// level.final() //final boss level
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@@ -1091,7 +1091,9 @@ const level = {
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spawn.bodyRect(x + 5, y - 260 + i * blockSize, 30, blockSize);
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}
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}
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blockDoor(710, -710);
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// blockDoor(710, -710);
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// for (let i = 0; i < 30; i++) powerUps.directSpawn(710, -710, "tech");
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spawn.mapRect(2500, -1200, 200, 750); //right wall
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blockDoor(2585, -210)
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spawn.mapRect(2500, -200, 200, 300); //right wall
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