perfect diamagnetism balance
perfect diamagnetism balance and graphics unique energy colors for fields game info on pause screen falling off the map, on easy and normal difficulty sets the player to the entrance sets power ups to the exit
This commit is contained in:
11
todo.txt
11
todo.txt
@@ -1,6 +1,17 @@
|
||||
perfect diamagnetism balance and graphics
|
||||
unique energy colors for fields
|
||||
game info on pause screen
|
||||
falling off the map, on easy and normal difficulty
|
||||
sets the player to the entrance
|
||||
sets power ups to the exit
|
||||
|
||||
|
||||
|
||||
|
||||
************** TODO - n-gon **************
|
||||
|
||||
perfect diamagnetism should get larger as it blocks more, and then slowly fad back to the normal size
|
||||
|
||||
gun or mod - drones that only last for 2 seconds
|
||||
|
||||
field - the basic field emitter, but no energy loss and no knock back on blocks
|
||||
|
||||
Reference in New Issue
Block a user