perfect diamagnetism balance
perfect diamagnetism balance and graphics unique energy colors for fields game info on pause screen falling off the map, on easy and normal difficulty sets the player to the entrance sets power ups to the exit
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@@ -184,7 +184,6 @@ function collisionChecks(event) {
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// console.log(obj.dmg / (0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity))))
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if (b.isModCrit && !mob[k].seePlayer.recall && !mob[k].shield) dmg *= 5
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mob[k].foundPlayer();
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// console.log(dmg)
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mob[k].damage(dmg);
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obj.onDmg(mob[k]); //some bullets do actions when they hits things, like despawn
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game.drawList.push({ //add dmg to draw queue
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