isotropic radiator
"pressure wave" renamed "phonon" tech packet length removed most wave beam tech is now compatible with phonon wave beam tech: isotropic radiator - phonon has shorter range but expands in every direction drone tech: torque bursts - teleport towards targets and do 30% more collision damage irradiated drones do 33% more damage, 33% less collisions damage 5% more ammo, 30% less range, don't lose duration on collisions pseudoscience only gets 3 free rerolls per tech
This commit is contained in:
24
js/level.js
24
js/level.js
@@ -15,13 +15,15 @@ const level = {
|
||||
// level.difficultyIncrease(30)
|
||||
// simulation.isHorizontalFlipped = true
|
||||
// m.setField("wormhole")
|
||||
// b.giveGuns("shotgun")
|
||||
// tech.isShotgunRecoil = true
|
||||
// tech.isShotgunReversed = true
|
||||
// tech.giveTech("supertemporal")
|
||||
// tech.giveTech("free-electron laser")
|
||||
// b.giveGuns("drones")
|
||||
// tech.giveTech("torque bursts")
|
||||
// b.giveGuns("wave beam")
|
||||
// tech.giveTech("phonon")
|
||||
// tech.giveTech("bound state")
|
||||
// tech.giveTech("bound state")
|
||||
// tech.giveTech("bound state")
|
||||
// tech.giveTech("isotropic radiator")
|
||||
// for (let i = 0; i < 9; i++) tech.giveTech("spherical harmonics")
|
||||
// tech.giveTech("decoherence")
|
||||
// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
|
||||
|
||||
level.intro(); //starting level
|
||||
@@ -2252,14 +2254,14 @@ const level = {
|
||||
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
|
||||
|
||||
// spawn.starter(1900, -500, 200) //big boy
|
||||
// spawn.pulseShooter(1900, -500)
|
||||
spawn.shieldingBoss(1900, -500)
|
||||
// spawn.pulsarBoss(1900, -500)
|
||||
// spawn.shieldingBoss(1900, -500)
|
||||
// spawn.grenadierBoss(1900, -500)
|
||||
|
||||
// spawn.shieldingBoss(1900, -500)
|
||||
// spawn.historyBoss(1200, -500)
|
||||
// spawn.laserTargetingBoss(1600, -400)
|
||||
// spawn.hopper(1600, -500)
|
||||
// spawn.focuser(1600, -500)
|
||||
// spawn.laserTargetingBoss(1700, -120)
|
||||
// spawn.bomberBoss(1400, -500)
|
||||
// spawn.hopBoss(1800, -120)
|
||||
@@ -2267,7 +2269,7 @@ const level = {
|
||||
// spawn.orbitalBoss(1600, -500)
|
||||
// spawn.cellBossCulture(1600, -500)
|
||||
// spawn.shieldingBoss(1600, -500)
|
||||
// spawn.laser(1200, -500)
|
||||
spawn.grenadier(1200, -500)
|
||||
// spawn.shield(mob[mob.length - 1], 1800, -120, 1);
|
||||
|
||||
// spawn.nodeGroup(1200, -500, "grenadier")
|
||||
@@ -2621,7 +2623,7 @@ const level = {
|
||||
|
||||
// localSettings.levelsClearedLastGame = 20
|
||||
if (level.levelsCleared === 0) {
|
||||
powerUps.spawn(2500, -50, "research", false);
|
||||
// powerUps.spawn(2500, -50, "research", false);
|
||||
powerUps.spawn(1900, -50, "heal", false);
|
||||
powerUps.spawn(2050, -50, "heal", false);
|
||||
if (localSettings.levelsClearedLastGame < 6) {
|
||||
|
||||
Reference in New Issue
Block a user