explosions balance, added pulse gun, harmonic field balance
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@@ -900,9 +900,9 @@ const spawn = {
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let me = mob[mob.length - 1];
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me.stroke = "transparent";
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me.onHit = function () {
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this.explode();
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this.explode(this.mass * 10);
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};
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Matter.Body.setDensity(me, 0.001); //normal is 0.001
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Matter.Body.setDensity(me, 0.0001); //normal is 0.001
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me.timeLeft = 240;
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me.g = 0.001; //required if using 'gravity'
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me.frictionAir = 0;
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