explosions balance, added pulse gun, harmonic field balance

This commit is contained in:
landgreen
2019-12-21 10:01:38 -08:00
parent a3fa842d53
commit f48cd896f2
5 changed files with 718 additions and 508 deletions

View File

@@ -14,8 +14,8 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// game.difficulty = 6; //for testing to simulate possible mobs spawns
// b.giveGuns(7)
// mech.fieldUpgrades[1].effect();
b.giveGuns(15)
// mech.fieldUpgrades[2].effect();
// b.giveMod(21)
this.intro(); //starting level
@@ -109,10 +109,7 @@ const level = {
// powerUps.spawn(450, -400, "mod", false, 6);
// powerUps.spawn(450, -400, "mod", false);
// spawn.bodyRect(-45, -100, 40, 50);
spawn.starter(800, -1050);
spawn.starter(800, -1050);
spawn.starter(800, -1050);
spawn.starter(800, -1050);
spawn.shooter(800, -1050);
// spawn.groupBoss(-600, -550);
// spawn.hopper(800, -150);
// spawn.beamer(800, -150);