explosions balance, added pulse gun, harmonic field balance
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@@ -14,8 +14,8 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// b.giveGuns(7)
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// mech.fieldUpgrades[1].effect();
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b.giveGuns(15)
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// mech.fieldUpgrades[2].effect();
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// b.giveMod(21)
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this.intro(); //starting level
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@@ -109,10 +109,7 @@ const level = {
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// powerUps.spawn(450, -400, "mod", false, 6);
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// powerUps.spawn(450, -400, "mod", false);
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// spawn.bodyRect(-45, -100, 40, 50);
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spawn.starter(800, -1050);
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spawn.starter(800, -1050);
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spawn.starter(800, -1050);
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spawn.starter(800, -1050);
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spawn.shooter(800, -1050);
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// spawn.groupBoss(-600, -550);
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// spawn.hopper(800, -150);
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// spawn.beamer(800, -150);
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