tokamak
renamed MACHO -> dark matter tech: MACHO - dark matter is active when you are outside not inside it's range, 1.5 to dark matter effects tech: dark energy - inside dark matter regen 10 energy tech: stability - 0.3x damage taken if health equals maxHealth tech: instability - 2x damage if damage taken is 1x tech: control theory - 1.5x damage if health equals maxHealth tech: inertial confinement - while charging tokamak you can fly, but energy drains tech: stellarator - after firing a block with tokamak, spawn up to 5 heals boss health nerf: almost every boss has ~0.8x less health secondary bosses also spawn 2 ammo aerostat 0.85->0.9 damage on the ground Pauli exclusion 6->8 seconds of invulnerable after getting hit Gibbs free energy 2->0 research cost, 1.01->1.05 damage scales with energy below 100->maxEnergy cache 15->17x ammo several bug fixes
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@@ -668,7 +668,7 @@ const powerUps = {
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});
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} else if (overHeal > 0.13) { //if leftover heals spawn a new spammer heal power up
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requestAnimationFrame(() => {
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powerUps.directSpawn(this.position.x, this.position.y, "heal", true, null, overHeal * 40 * (simulation.healScale ** 0.25))// directSpawn(x, y, target, moving = true, mode = null, size = powerUps[target].size()) {
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powerUps.directSpawn(this.position.x, this.position.y, "heal", true, null, Math.min(1, overHeal) * 40 * (simulation.healScale ** 0.25))// directSpawn(x, y, target, moving = true, mode = null, size = powerUps[target].size()) {
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});
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}
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if (tech.isHealBrake) {
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