radioisotope generator
tech - radioisotope generator - drones have the effect of neutron bomb, but you get less ammo bug fix - reduced tolerances now properly gives extra ammo water shielding now protects you from all radioactivity, but only gives 75% protection (drones, neutron bomb, radioactive explosions, and even slime) final boss has more durability in it's final phase final boss no longers gets knocked around as much from explosions level.warehouse predraw lighting for performance bug fix on sewers where slime was doing too much harm
This commit is contained in:
@@ -736,7 +736,11 @@ const powerUps = {
|
||||
|
||||
//bonus power ups for clearing runs in the last game
|
||||
if (level.levelsCleared === 0 && !simulation.isCheating && localSettings.levelsClearedLastGame > 1) {
|
||||
for (let i = 0; i < localSettings.levelsClearedLastGame / 3; i++) powerUps.spawn(m.pos.x, m.pos.y, "tech", false); //spawn a tech for levels cleared in last game
|
||||
for (let i = 0; i < localSettings.levelsClearedLastGame / 3; i++) {
|
||||
powerUps.spawn(m.pos.x, m.pos.y, "tech", false); //spawn a tech for levels cleared in last game
|
||||
simulation.makeTextLog(`for (let i = 0; i < localSettings.levelsClearedLastGame / 3; i++)`);
|
||||
simulation.makeTextLog(`{ powerUps.spawn(m.pos.x, m.pos.y, "tech") //simulation superposition }`);
|
||||
}
|
||||
localSettings.levelsClearedLastGame = 0 //after getting bonus power ups reset run history
|
||||
localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user