pressure vessel
default foam gun fires a stream tech: pressure vessel - in addition to the stream, foam gun builds up charges. charges release after you stop firing capacitor tech doubles pressure vessel effect tech: syntactic foam - foam does 41% more damage per second quantum foam removed spore gun has 25% more ammo and fires 25% more often spores and worms move 25% faster nail gun has 5% more ammo all versions of nail gun have a much higher fire rate harpoon/grapple density reduced by 20% this also lowers damage about 10% harpoon/grapple properly follow conservation of momentum (a small jerk when it retracts) bug fixes
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41
todo.txt
41
todo.txt
@@ -1,41 +1,48 @@
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******************************************************** NEXT PATCH **************************************************
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time dilation field rework
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2x energy regen, but pausing time now uses much more energy
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you are immune to harm while time is paused
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but this stops energy regen
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tech timelike is removed
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default foam gun fires a stream
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tech: pressure vessel - in addition to the stream, foam gun builds up charges.
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charges release after you stop firing
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capacitor tech doubles pressure vessel effect
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tech: syntactic foam - foam does 41% more damage per second
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quantum foam removed
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eternalism gives 50% damage instead of ammo
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also disables the pause button, and other pause effects
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spore gun has 25% more ammo and fires 25% more often
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spores and worms move 25% faster
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tech: polyurethane foam - super balls turn into foam after hitting a mob
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supertemporal renamed autocannon
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now gives +1 ball, and has a shorter delay between balls
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nail gun has 5% more ammo
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all versions of nail gun have a much higher fire rate
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harpoon and grapple no longer lose ammo when you run out of energy
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they just trigger a 2 second fire CD
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slashBoss doesn't slash as often at higher difficulty levels
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field descriptions rewritten
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harpoon/grapple density reduced by 20%
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this also lowers damage about 10%
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harpoon/grapple properly follow conservation of momentum
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(a small jerk when it retracts)
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bug fixes
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******************************************************** TODO ********************************************************
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gunIndex section at the end seems pointless
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merge with the choosing functions?
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add foam tech that makes foam stronger vs. shields
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tech: eternalism - don't pause time during draft
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bugs
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bugs?
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requirements change after draft is generated
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check for requirements onclick and give random tech if not met?
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tech expansion: should also make other fields do things
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how to make the description work
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change description based on your current field?
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perfect diamagnetism moves forward when you hold down the shield
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maybe only with crouch?
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time dilation drains 1/2 as much energy when paused
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grow plasma torch as you hold it down
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negative mass effects much more space
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needs more benefit
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needs more benefit?
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reduces the cloaking vision effect?
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needs more benefit
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needs more benefit?
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nonrefundable tech don't display, this is confusing
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maybe they can show up but greyed out or something
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