pressure vessel

default foam gun fires a stream
tech: pressure vessel - in addition to the stream, foam gun builds up charges.
  charges release after you stop firing
  capacitor tech doubles pressure vessel effect
tech: syntactic foam - foam does 41% more damage per second
  quantum foam removed

spore gun has 25% more ammo and fires 25% more often
spores and worms move 25% faster

nail gun has 5% more ammo
all versions of nail gun have a much higher fire rate

harpoon/grapple density reduced by 20%
  this also lowers damage about 10%
harpoon/grapple properly follow conservation of momentum
  (a small jerk when it retracts)

bug fixes
This commit is contained in:
landgreen
2022-05-05 06:20:15 -07:00
parent 936741a4e7
commit f412e029f5
7 changed files with 205 additions and 159 deletions

View File

@@ -1,41 +1,48 @@
******************************************************** NEXT PATCH **************************************************
time dilation field rework
2x energy regen, but pausing time now uses much more energy
you are immune to harm while time is paused
but this stops energy regen
tech timelike is removed
default foam gun fires a stream
tech: pressure vessel - in addition to the stream, foam gun builds up charges.
charges release after you stop firing
capacitor tech doubles pressure vessel effect
tech: syntactic foam - foam does 41% more damage per second
quantum foam removed
eternalism gives 50% damage instead of ammo
also disables the pause button, and other pause effects
spore gun has 25% more ammo and fires 25% more often
spores and worms move 25% faster
tech: polyurethane foam - super balls turn into foam after hitting a mob
supertemporal renamed autocannon
now gives +1 ball, and has a shorter delay between balls
nail gun has 5% more ammo
all versions of nail gun have a much higher fire rate
harpoon and grapple no longer lose ammo when you run out of energy
they just trigger a 2 second fire CD
slashBoss doesn't slash as often at higher difficulty levels
field descriptions rewritten
harpoon/grapple density reduced by 20%
this also lowers damage about 10%
harpoon/grapple properly follow conservation of momentum
(a small jerk when it retracts)
bug fixes
******************************************************** TODO ********************************************************
gunIndex section at the end seems pointless
merge with the choosing functions?
add foam tech that makes foam stronger vs. shields
tech: eternalism - don't pause time during draft
bugs
bugs?
requirements change after draft is generated
check for requirements onclick and give random tech if not met?
tech expansion: should also make other fields do things
how to make the description work
change description based on your current field?
perfect diamagnetism moves forward when you hold down the shield
maybe only with crouch?
time dilation drains 1/2 as much energy when paused
grow plasma torch as you hold it down
negative mass effects much more space
needs more benefit
needs more benefit?
reduces the cloaking vision effect?
needs more benefit
needs more benefit?
nonrefundable tech don't display, this is confusing
maybe they can show up but greyed out or something