pressure vessel
default foam gun fires a stream tech: pressure vessel - in addition to the stream, foam gun builds up charges. charges release after you stop firing capacitor tech doubles pressure vessel effect tech: syntactic foam - foam does 41% more damage per second quantum foam removed spore gun has 25% more ammo and fires 25% more often spores and worms move 25% faster nail gun has 5% more ammo all versions of nail gun have a much higher fire rate harpoon/grapple density reduced by 20% this also lowers damage about 10% harpoon/grapple properly follow conservation of momentum (a small jerk when it retracts) bug fixes
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20
js/level.js
20
js/level.js
@@ -17,13 +17,13 @@ const level = {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.isHorizontalFlipped = true
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// m.setField("time dilation")
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// b.giveGuns("matter wave")
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// tech.giveTech("phonon")
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// tech.giveTech("eternalism")
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// tech.giveTech("isotropic radiator")
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// tech.giveTech("polyurethane balls")
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// tech.giveTech("grappling hook")
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// tech.giveTech("paradigm shift")
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// b.giveGuns("foam")
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// tech.giveTech("rocket-propelled grenade")
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// tech.giveTech("needle gun")
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// tech.giveTech("rivet gun")
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// tech.giveTech("capacitor bank")
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// tech.giveTech("rotary cannon")
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// tech.giveTech("pneumatic actuator")
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// for (let i = 0; i < 1; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 15; i++) tech.giveTech()
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// for (let i = 10; i < tech.tech.length; i++) { tech.tech[i].isBanished = true }
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@@ -2642,11 +2642,11 @@ const level = {
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spawn.mapRect(4850, -275, 50, 175);
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//???
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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m.addHealth(Infinity)
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// spawn.starter(1900, -500, 200) //big boy
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// for (let i = 0; i < 10; ++i) spawn.launcher(1900, -500)
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for (let i = 0; i < 10; ++i) spawn.launcher(1900, -500)
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// spawn.slashBoss(1900, -500)
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// spawn.launcherBoss(3200, -500)
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// spawn.laserTargetingBoss(1700, -500)
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@@ -2672,7 +2672,7 @@ const level = {
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// spawn.shieldingBoss(1700, -500)
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// for (let i = 0; i < 10; ++i) spawn.bodyRect(1600 + 5, -500, 30, 40);
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for (let i = 0; i < 4; i++) spawn.starter(1900, -500)
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// for (let i = 0; i < 4; i++) spawn.starter(1900, -500)
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// spawn.pulsar(1900, -500)
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// spawn.shield(mob[mob.length - 1], 1900, -500, 1);
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// mob[mob.length - 1].isShielded = true
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