orbital armor
finalBoss pushes away things between every phase it's much smaller in black hole phase and very hard to hit timeBoss, shooterBoss, orbitalBoss, laserTargetingBoss have "orbital armor" orbitals have less health and move a bit slower orbitalBoss is slower and has more health blinkBoss does much less collision damage laserTargetingBoss does 2.5x damage but it's laser is only on 1/2 the time URL builds share what mode molecular assembler is on
This commit is contained in:
13
js/index.js
13
js/index.js
@@ -152,6 +152,12 @@ window.addEventListener('load', () => {
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}
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if (property === "level") document.getElementById("starting-level").value = Math.max(Number(set[property]) - 1, 0)
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if (property === "noPower") document.getElementById("no-power-ups").checked = Number(set[property])
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if (property === "molMode") {
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simulation.molecularMode = Number(set[property])
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const i = 4 //update experiment text
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m.fieldUpgrades[i].description = m.fieldUpgrades[i].setDescription()
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document.getElementById(`field-${i}`).innerHTML = `<div class="grid-title"><div class="circle-grid field"></div> ${build.nameLink(m.fieldUpgrades[i].name)}</div> ${m.fieldUpgrades[i].description}`
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}
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// if (property === "seed") {
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// document.getElementById("seed").placeholder = Math.initialSeed = String(set[property])
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// Math.seed = Math.abs(Math.hash(Math.initialSeed))
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@@ -590,6 +596,13 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
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}
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}
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}
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url += `&molMode=${encodeURIComponent(simulation.molecularMode)}`
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// if (property === "molMode") {
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// simulation.molecularMode = Number(set[property])
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// m.fieldUpgrades[i].description = m.fieldUpgrades[i].setDescription()
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// document.getElementById(`field-${i}`).innerHTML = `<div class="grid-title"><div class="circle-grid field"></div> ${build.nameLink(m.fieldUpgrades[i].name)}</div> ${m.fieldUpgrades[i].description}`
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// }
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url += `&field=${encodeURIComponent(m.fieldUpgrades[m.fieldMode].name.trim())}`
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url += `&difficulty=${simulation.difficultyMode}`
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if (isCustom) {
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