orbital armor
finalBoss pushes away things between every phase it's much smaller in black hole phase and very hard to hit timeBoss, shooterBoss, orbitalBoss, laserTargetingBoss have "orbital armor" orbitals have less health and move a bit slower orbitalBoss is slower and has more health blinkBoss does much less collision damage laserTargetingBoss does 2.5x damage but it's laser is only on 1/2 the time URL builds share what mode molecular assembler is on
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@@ -3040,7 +3040,7 @@ const b = {
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lockedOn: null,
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delay: 50,
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cd: simulation.cycle + 10,
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dmg: radius * (tech.isMutualism ? 2.5 : 1),
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dmg: 0, //radius * (tech.isMutualism ? 2.5 : 1),
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setDamage() { //dmg is set to zero after doing damage once, and set back to normal after jumping
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this.dmg = radius * (tech.isMutualism ? 2.5 : 1) //damage done in addition to the damage from momentum //spores do 7 dmg, worms do 18
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},
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@@ -5587,6 +5587,7 @@ const b = {
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const angle = m.angle + 0.2 * (Math.random() - 0.5)
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const speed = (input.down ? 33 : 20) * (1 + 0.1 * Math.random())
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b.flea(where, { x: speed * Math.cos(angle), y: speed * Math.sin(angle) })
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bullet[bullet.length - 1].setDamage()
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}
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} else if (tech.isSporeWorm) {
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const where = { x: m.pos.x + 35 * Math.cos(m.angle), y: m.pos.y + 35 * Math.sin(m.angle) }
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