nano scale Manufacturing balance
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@@ -207,7 +207,7 @@ const b = {
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knock = Matter.Vector.mult(Matter.Vector.normalise(sub), (-Math.sqrt(dmg * damageScale) * mob[i].mass) / 18);
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mob[i].force.x += knock.x;
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mob[i].force.y += knock.y;
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damageScale *= 0.7 //reduced damage for each additional explosion target
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damageScale *= 0.8 //reduced damage for each additional explosion target
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} else if (!mob[i].seePlayer.recall && dist < alertRange) {
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mob[i].locatePlayer();
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knock = Matter.Vector.mult(Matter.Vector.normalise(sub), (-Math.sqrt(dmg * damageScale) * mob[i].mass) / 35);
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