random level boss polish

This commit is contained in:
landgreen
2020-02-04 04:03:24 -08:00
parent 63e9e879a5
commit f359cce427
3 changed files with 12 additions and 14 deletions

View File

@@ -13,13 +13,13 @@ const level = {
levelsCleared: 0,
start() {
if (level.levelsCleared === 0) {
// level.difficultyIncrease(5)
// level.difficultyIncrease(15)
// b.giveGuns("minigun")
// mech.setField("phase decoherence field")
// b.giveMod("ground stomp");
// level.intro(); //starting level
level.testingMap();
level.intro(); //starting level
// level.testingMap();
// level.bosses();
// level.satellite();
// level.skyscrapers();
@@ -728,7 +728,7 @@ const level = {
spawn.randomBoss(2225, -1325, 0.4);
spawn.randomBoss(4900, -1200, 0);
//spawn.randomBoss(4850, -1250,0.7);
if (game.difficulty > 4) spawn.randomLevelBoss(3000, -2400);
if (game.difficulty > 4) spawn.randomLevelBoss(3200, -2050);
},
aerie() {
// game.setZoom(3000);
@@ -1237,7 +1237,7 @@ const level = {
spawn.randomMob(-550, -100, -0.1);
spawn.randomBoss(-3250, -2700, 0.2);
spawn.randomBoss(-2450, -1100, 0);
if (game.difficulty > 4) spawn.randomLevelBoss(-2400, -3100);
if (game.difficulty > 4) spawn.randomLevelBoss(-3400, -2800);
},
warehouse() {