random level boss polish
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10
js/level.js
10
js/level.js
@@ -13,13 +13,13 @@ const level = {
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levelsCleared: 0,
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start() {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(5)
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// level.difficultyIncrease(15)
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// b.giveGuns("minigun")
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// mech.setField("phase decoherence field")
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// b.giveMod("ground stomp");
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// level.intro(); //starting level
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level.testingMap();
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level.intro(); //starting level
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// level.testingMap();
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// level.bosses();
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// level.satellite();
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// level.skyscrapers();
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@@ -728,7 +728,7 @@ const level = {
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spawn.randomBoss(2225, -1325, 0.4);
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spawn.randomBoss(4900, -1200, 0);
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//spawn.randomBoss(4850, -1250,0.7);
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if (game.difficulty > 4) spawn.randomLevelBoss(3000, -2400);
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if (game.difficulty > 4) spawn.randomLevelBoss(3200, -2050);
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},
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aerie() {
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// game.setZoom(3000);
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@@ -1237,7 +1237,7 @@ const level = {
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spawn.randomMob(-550, -100, -0.1);
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spawn.randomBoss(-3250, -2700, 0.2);
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spawn.randomBoss(-2450, -1100, 0);
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if (game.difficulty > 4) spawn.randomLevelBoss(-2400, -3100);
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if (game.difficulty > 4) spawn.randomLevelBoss(-3400, -2800);
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},
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warehouse() {
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