cloaking field

mod: waste heat recovery is removed
mod - fracture analysis only applies to stunned mobs (not unaware mobs)

phase field is removed
new field: metamaterial cloaking
mod: phase decoherence - intangible to mobs while cloaked, but passing through mobs drains energy
mod: flashbang - stun mobs as you exit cloak
This commit is contained in:
landgreen
2020-09-19 09:11:55 -07:00
parent 2e7016d3d6
commit f334372281
10 changed files with 454 additions and 267 deletions

View File

@@ -1,19 +1,47 @@
mod: electric reactive armor - reduce harm from explosions by 6% for every 10 energy
mod: waste heat recovery - laser damage grows to 400%, but you start to eject your health as a heal power up
new community level by Francois: house
************** TODO - n-gon **************
mod - mines stun targets nearby when they explode
cloaking field mods
larger vision
return to stealth faster
+damage to nearby mobs
+damage to unaware mobs (code for this doesn't seem to work)
mod - negative mass field intangibility
doesn't seem that interesting
mod - do something for 2 seconds after firing
if (mech.fireCDcycle + 120)
getting stuck above a mob can immobilize player
occurs with Pauli exclusion, and time dilation field immunity - mod time-like world line
add a knock to player mob collisions even while player is immune to damage
keep the knock very small
Health mod idea: health can go above max health. At the end of each level, the amount of health above max is halved.
general idea: shrink mech.baseHealth in a mod or field
mod: some drones(or spores) have a chance to spawn as a more power full version
do electric damage to nearby mobs
stun effect?
a bot that eats up health and ammo, but poops a reroll after picking up 2 power ups
it passes through walls
moves slower then the player so you can get to it before the bot if you hurry
4 rerolls can convert to a bot, also 1 rerolls can convert to 5% damage
the mods that do those effects could be required before you see this bot
disable crystalized armor?
could convert rerolls, ammo, and health into mods instead
laser-bot orbits player
bot that does AOE damage while it rotates around player
no physics / collisions
cap 3 ?
mod: radiation effects can spread to nearby mobs
@@ -43,23 +71,11 @@ new gun or field - fire 3+ balls in arc
hold fire to charge: increases the size of the balls
mod: balls are attracted to mobs
fix: even with a scroll bar the top of the selection window is off screen for very short windows
rework perfect diamagnetism
let the shield also do bremsstrahlung radiation
mod: grab and launch mobs?
getting stuck above a mob can immobilize player
seems to only occur with Pauli exclusion
add a knock to player mob collisions even while player is immune to damage
keep the knock very small
map element - player rotates a rotor that makes a platform go up or down
removing supersaturation sets total health to 1
this cancels the health benefits from crystallized armor
produce a method that calculates max health based on mods
use mac automator to speed up your n-gon -> git sync
fix door.isOpen actually meaning isClosed
@@ -68,10 +84,6 @@ mod - laser fires 3 beams
give missiles a suck and delay explosion, like vacuum bomb
bot that does AOE damage while it rotates around player
no physics / collisions
cap 3 ?
level Boss: fractal Sierpiński triangle
https://en.wikipedia.org/wiki/Sierpi%C5%84ski_triangle
spawns a 1/2 size version of the boss, this version can also spawn a smaller version, but it is capped at some size level
@@ -151,9 +163,6 @@ mod - do 50% more damage in close, but 50% less at a distance
code it like mod.isFarAwayDmg
have these mods disable each other
phase field still isn't fun
does phase field need the stealth flag?
mod harmonic shield: slow everything in range around shield (temporal shield)
set max speed?