cloaking field
mod: waste heat recovery is removed mod - fracture analysis only applies to stunned mobs (not unaware mobs) phase field is removed new field: metamaterial cloaking mod: phase decoherence - intangible to mobs while cloaked, but passing through mobs drains energy mod: flashbang - stun mobs as you exit cloak
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53
todo.txt
53
todo.txt
@@ -1,19 +1,47 @@
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mod: electric reactive armor - reduce harm from explosions by 6% for every 10 energy
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mod: waste heat recovery - laser damage grows to 400%, but you start to eject your health as a heal power up
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new community level by Francois: house
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************** TODO - n-gon **************
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mod - mines stun targets nearby when they explode
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cloaking field mods
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larger vision
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return to stealth faster
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+damage to nearby mobs
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+damage to unaware mobs (code for this doesn't seem to work)
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mod - negative mass field intangibility
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doesn't seem that interesting
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mod - do something for 2 seconds after firing
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if (mech.fireCDcycle + 120)
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getting stuck above a mob can immobilize player
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occurs with Pauli exclusion, and time dilation field immunity - mod time-like world line
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add a knock to player mob collisions even while player is immune to damage
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keep the knock very small
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Health mod idea: health can go above max health. At the end of each level, the amount of health above max is halved.
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general idea: shrink mech.baseHealth in a mod or field
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mod: some drones(or spores) have a chance to spawn as a more power full version
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do electric damage to nearby mobs
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stun effect?
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a bot that eats up health and ammo, but poops a reroll after picking up 2 power ups
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it passes through walls
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moves slower then the player so you can get to it before the bot if you hurry
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4 rerolls can convert to a bot, also 1 rerolls can convert to 5% damage
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the mods that do those effects could be required before you see this bot
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disable crystalized armor?
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could convert rerolls, ammo, and health into mods instead
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laser-bot orbits player
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bot that does AOE damage while it rotates around player
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no physics / collisions
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cap 3 ?
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mod: radiation effects can spread to nearby mobs
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@@ -43,23 +71,11 @@ new gun or field - fire 3+ balls in arc
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hold fire to charge: increases the size of the balls
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mod: balls are attracted to mobs
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fix: even with a scroll bar the top of the selection window is off screen for very short windows
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rework perfect diamagnetism
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let the shield also do bremsstrahlung radiation
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mod: grab and launch mobs?
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getting stuck above a mob can immobilize player
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seems to only occur with Pauli exclusion
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add a knock to player mob collisions even while player is immune to damage
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keep the knock very small
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map element - player rotates a rotor that makes a platform go up or down
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removing supersaturation sets total health to 1
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this cancels the health benefits from crystallized armor
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produce a method that calculates max health based on mods
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use mac automator to speed up your n-gon -> git sync
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fix door.isOpen actually meaning isClosed
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@@ -68,10 +84,6 @@ mod - laser fires 3 beams
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give missiles a suck and delay explosion, like vacuum bomb
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bot that does AOE damage while it rotates around player
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no physics / collisions
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cap 3 ?
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level Boss: fractal Sierpiński triangle
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https://en.wikipedia.org/wiki/Sierpi%C5%84ski_triangle
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spawns a 1/2 size version of the boss, this version can also spawn a smaller version, but it is capped at some size level
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@@ -151,9 +163,6 @@ mod - do 50% more damage in close, but 50% less at a distance
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code it like mod.isFarAwayDmg
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have these mods disable each other
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phase field still isn't fun
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does phase field need the stealth flag?
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mod harmonic shield: slow everything in range around shield (temporal shield)
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set max speed?
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