cloaking field
mod: waste heat recovery is removed mod - fracture analysis only applies to stunned mobs (not unaware mobs) phase field is removed new field: metamaterial cloaking mod: phase decoherence - intangible to mobs while cloaked, but passing through mobs drains energy mod: flashbang - stun mobs as you exit cloak
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@@ -476,9 +476,7 @@ const game = {
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powerUps.directSpawn(game.mouseInGame.x, game.mouseInGame.y, "mod");
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} else if (keys[54]) { // 6 spawn mob
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const pick = spawn.fullPickList[Math.floor(Math.random() * spawn.fullPickList.length)];
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spawn.allowShields = false;
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spawn[pick](game.mouseInGame.x, game.mouseInGame.y);
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spawn.allowShields = true;
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} else if (keys[55]) { // 7 spawn body
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index = body.length
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spawn.bodyRect(game.mouseInGame.x, game.mouseInGame.y, 50, 50);
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@@ -712,8 +710,8 @@ const game = {
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if (game.isCommunityMaps) {
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level.levels.push("stronghold");
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level.levels.push("basement");
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level.levels.push("newLevel");
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level.levels.push("house");
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// level.levels.push("newLevel");
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}
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level.levels = shuffle(level.levels); //shuffles order of maps
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level.levels.unshift("bosses"); //add bosses level to the end of the randomized levels list
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