cloaking field

mod: waste heat recovery is removed
mod - fracture analysis only applies to stunned mobs (not unaware mobs)

phase field is removed
new field: metamaterial cloaking
mod: phase decoherence - intangible to mobs while cloaked, but passing through mobs drains energy
mod: flashbang - stun mobs as you exit cloak
This commit is contained in:
landgreen
2020-09-19 09:11:55 -07:00
parent 2e7016d3d6
commit f334372281
10 changed files with 454 additions and 267 deletions

View File

@@ -476,9 +476,7 @@ const game = {
powerUps.directSpawn(game.mouseInGame.x, game.mouseInGame.y, "mod");
} else if (keys[54]) { // 6 spawn mob
const pick = spawn.fullPickList[Math.floor(Math.random() * spawn.fullPickList.length)];
spawn.allowShields = false;
spawn[pick](game.mouseInGame.x, game.mouseInGame.y);
spawn.allowShields = true;
} else if (keys[55]) { // 7 spawn body
index = body.length
spawn.bodyRect(game.mouseInGame.x, game.mouseInGame.y, 50, 50);
@@ -712,8 +710,8 @@ const game = {
if (game.isCommunityMaps) {
level.levels.push("stronghold");
level.levels.push("basement");
level.levels.push("newLevel");
level.levels.push("house");
// level.levels.push("newLevel");
}
level.levels = shuffle(level.levels); //shuffles order of maps
level.levels.unshift("bosses"); //add bosses level to the end of the randomized levels list