supercapacitor - overfill energy decays 66% slower
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16
js/level.js
16
js/level.js
@@ -12,8 +12,8 @@ const level = {
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levels: [],
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// level.difficultyIncrease(8)
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// game.enableConstructMode() //used to build maps in testing mode
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// level.difficultyIncrease(8)
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// game.zoomScale = 1000;
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// game.setZoom();
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// mech.setField("wormhole")
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@@ -142,18 +142,18 @@ const level = {
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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// spawn.boost(1500, 0, 900);
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spawn.starter(1900, -500, 20)
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// spawn.starter(1900, -500, 20)
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// spawn.bomberBoss(2900, -500)
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// spawn.launcherBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.spawner(1600, -500)
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// spawn.sniper(1700, -120, 50)
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spawn.shooter(1700, -120)
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// spawn.bomberBoss(1400, -500)
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// spawn.sucker(1800, -120)
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spawn.sniper(1800, -120)
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// spawn.cellBossCulture(1600, -500)
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// spawn.spiderBoss(1600, -500)
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// spawn.sniper(1200, -500)
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spawn.shield(mob[mob.length - 1], 1800, -120, 1);
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spawn.launcher(1200, -500)
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// spawn.shield(mob[mob.length - 1], 1800, -120, 1);
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// spawn.nodeBoss(1200, -500, "launcher")
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// spawn.snakeBoss(1200, -500)
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@@ -2090,10 +2090,10 @@ const level = {
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spawn.randomBoss(-1300, -1100, -0.3);
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if (game.difficulty > 3) {
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if (Math.random() < 0.1) {
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if (Math.random() < 0.25) {
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spawn.randomLevelBoss(-800, -1300)
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} else {
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spawn.snakeBoss(-1300 + Math.random() * 2000, -2200); //boss snake with head
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spawn.snakeBoss(-1000 + Math.random() * 1500, -2200); //boss snake with head
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}
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}
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powerUps.addRerollToLevel() //needs to run after mobs are spawned
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