supercapacitor - overfill energy decays 66% slower

This commit is contained in:
landgreen
2020-11-16 19:30:01 -08:00
parent 7c52af4b90
commit f32bfba7a1
5 changed files with 57 additions and 26 deletions

View File

@@ -12,8 +12,8 @@ const level = {
levels: [],
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// level.difficultyIncrease(8)
// game.enableConstructMode() //used to build maps in testing mode
// level.difficultyIncrease(8)
// game.zoomScale = 1000;
// game.setZoom();
// mech.setField("wormhole")
@@ -142,18 +142,18 @@ const level = {
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
// spawn.boost(1500, 0, 900);
spawn.starter(1900, -500, 20)
// spawn.starter(1900, -500, 20)
// spawn.bomberBoss(2900, -500)
// spawn.launcherBoss(1200, -500)
// spawn.laserTargetingBoss(1600, -400)
// spawn.spawner(1600, -500)
// spawn.sniper(1700, -120, 50)
spawn.shooter(1700, -120)
// spawn.bomberBoss(1400, -500)
// spawn.sucker(1800, -120)
spawn.sniper(1800, -120)
// spawn.cellBossCulture(1600, -500)
// spawn.spiderBoss(1600, -500)
// spawn.sniper(1200, -500)
spawn.shield(mob[mob.length - 1], 1800, -120, 1);
spawn.launcher(1200, -500)
// spawn.shield(mob[mob.length - 1], 1800, -120, 1);
// spawn.nodeBoss(1200, -500, "launcher")
// spawn.snakeBoss(1200, -500)
@@ -2090,10 +2090,10 @@ const level = {
spawn.randomBoss(-1300, -1100, -0.3);
if (game.difficulty > 3) {
if (Math.random() < 0.1) {
if (Math.random() < 0.25) {
spawn.randomLevelBoss(-800, -1300)
} else {
spawn.snakeBoss(-1300 + Math.random() * 2000, -2200); //boss snake with head
spawn.snakeBoss(-1000 + Math.random() * 1500, -2200); //boss snake with head
}
}
powerUps.addRerollToLevel() //needs to run after mobs are spawned