supercapacitor - overfill energy decays 66% slower

This commit is contained in:
landgreen
2020-11-16 19:30:01 -08:00
parent 7c52af4b90
commit f32bfba7a1
5 changed files with 57 additions and 26 deletions

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@@ -683,7 +683,7 @@ const game = {
if (!(mech.cycle % 60)) { //once a second
//energy overfill
if (mech.energy > mech.maxEnergy) mech.energy = mech.maxEnergy + (mech.energy - mech.maxEnergy) * 0.8 //every second energy above max energy loses 25%
if (mech.energy > mech.maxEnergy) mech.energy = mech.maxEnergy + (mech.energy - mech.maxEnergy) * mod.overfillDrain //every second energy above max energy loses 25%
if (mech.pos.y > game.fallHeight) { // if 4000px deep
Matter.Body.setVelocity(player, {