cloacking field graphics

This commit is contained in:
landgreen
2019-09-24 06:46:12 -07:00
parent a6c13eb0a6
commit f226965a6c
4 changed files with 11 additions and 7 deletions

View File

@@ -24,7 +24,7 @@ const level = {
// game.levelsCleared = 3; //for testing to simulate possible mobs spawns
// b.giveGuns(0) // set a starting gun for testing
// mech.fieldUpgrades[1]() //give a field power up for testing
mech.fieldUpgrades[7]() //give a field power up for testing
} else {
spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
this[this.levels[this.onLevel]](); //picks the current map from the the levels array