cloacking field graphics
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@@ -644,7 +644,6 @@ const game = {
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game.fpsInterval = 1000 / game.fpsCap;
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game.then = Date.now();
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requestAnimationFrame(cycle); //starts game loop
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game.lastLogTime = game.cycle + 360;
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},
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clearNow: false,
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clearMap() {
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