diff --git a/js/level.js b/js/level.js
index a549776..0ca3e41 100644
--- a/js/level.js
+++ b/js/level.js
@@ -24,7 +24,7 @@ const level = {
// game.levelsCleared = 3; //for testing to simulate possible mobs spawns
// b.giveGuns(0) // set a starting gun for testing
- mech.fieldUpgrades[3]() //give a field power up for testing
+ mech.fieldUpgrades[2]() //give a field power up for testing
} else {
spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
this[this.levels[this.onLevel]](); //picks the current map from the the levels array
diff --git a/js/player.js b/js/player.js
index 8184e01..4bd9d26 100644
--- a/js/player.js
+++ b/js/player.js
@@ -970,10 +970,11 @@ const mech = {
},
() => {
mech.fieldMode = 3;
- game.makeTextLog("Negative Mass Field
(right mouse or space bar)
field nullifies gravity
player can hold more massive objects
decreased field shielding efficiency
field nullifies gravity
player can hold more massive objects
player is invisible while field is active.
decreased field shielding efficiency