switchWorlds
reworked m.switchWorlds() (used in many-worlds and similar effects)
no longer has extra bot build up
effects that carry over into next world:
your total tech count
effects of non-removeable tech, like determinism
mass production research ramps up by 5->4 each time
bot fabrications cost ramp is increased to (+1 per 4)-->(+1 per 3)
lowered minimum threshold for making small heals from over healing to 13->20 health
snakeBoss invulnerable phase is 5->4 seconds long
time dilation disables level based lasers
adjusted laser sensor paths on substructure level
move splash screen buttons to bottom right
added a start button
details menus in splash screen now have individual widths instead of sharing with each other
bugs
non-renewables change color for ammo power ups on current level
This commit is contained in:
45
todo.txt
45
todo.txt
@@ -1,30 +1,24 @@
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******************************************************** NEXT PATCH **************************************************
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new level substructure
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featured element - motion triggered lasers
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reworked m.switchWorlds() (used in many-worlds and similar effects)
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no longer has extra bot build up
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effects that carry over into next world:
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your total tech count
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effects of non-removeable tech, like determinism
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mass production research ramps up by 5->4 each time
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bot fabrications cost ramp is increased to (+1 per 4)-->(+1 per 3)
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lowered minimum threshold for making small heals from over healing to 13->20 health
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snakeBoss invulnerable phase is 5->4 seconds long
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futures exchange 5->6% duplication per cancel
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plasma torch coupling 0.015->0.025x damage per coupling
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Gibbs free energy 1.005->1.006x damage per missing energy
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compound lens arc adds 25->30 degrees
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instability 2->2.5x damage when damage taken is 1x
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constraint: after 30->40 seconds spawn WIMPs
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constraint: 0.1->0.3x damage after getting power ups
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renamed holographic principle -> charmed baryons
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time dilation disables level based lasers
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adjusted laser sensor paths on substructure level
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updates to community map: downpour
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updated lasers in labs and testChamber to the new more realistic laser
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move splash screen buttons to bottom right
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added a start button
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details menus in splash screen now have individual widths instead of sharing with each other
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bugs
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returning to the old console.log system from last patch
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I rather read bugs in the browser console not the n-gon console
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bots properly follow player when level flips vertically
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community map: arena's sword is properly removed at end of level
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rewrote shaped charge to be better at protecting you from all explosions
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pause correctly lists both mobs types for the level
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for quasiparticles "boost" replaces ammo in more edge cases
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bug with removing surfactant setting b.activeGun false and crashing game with checking active gun
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not sure if this is fixed or not?
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non-renewables change color for ammo power ups on current level
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******************************************************** BUGS ********************************************************
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@@ -64,6 +58,15 @@ player can become crouched while not touching the ground if they exit the ground
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*********************************************************** TODO *****************************************************
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animate adding new tech or guns or field to the text menu
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css transitions or trigger an animation?
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bold for 3-5 seconds
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is bold going to move other text up and down?
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dark opacity 1 font
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new level - something with movers
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rework focuser mobs to fire blue laser instead of charging player
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like in classic 7-1-2017
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this makes more sense that a bean is focusing
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