switchWorlds
reworked m.switchWorlds() (used in many-worlds and similar effects)
no longer has extra bot build up
effects that carry over into next world:
your total tech count
effects of non-removeable tech, like determinism
mass production research ramps up by 5->4 each time
bot fabrications cost ramp is increased to (+1 per 4)-->(+1 per 3)
lowered minimum threshold for making small heals from over healing to 13->20 health
snakeBoss invulnerable phase is 5->4 seconds long
time dilation disables level based lasers
adjusted laser sensor paths on substructure level
move splash screen buttons to bottom right
added a start button
details menus in splash screen now have individual widths instead of sharing with each other
bugs
non-renewables change color for ammo power ups on current level
This commit is contained in:
41
style.css
41
style.css
@@ -124,21 +124,45 @@ summary {
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background-color: #eee;
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}
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.SVG-button-splash {
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border: 2px #333 solid;
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border-radius: 8px;
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background-color: #fff;
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transition: opacity 5s ease-in;
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}
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.SVG-button-splash:hover {
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background-color: #eee;
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}
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#start-button {
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position: absolute;
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bottom: 108px;
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right: 4px;
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z-index: 12;
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/* top-left | top-right | bottom-right | bottom-left */
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/* border-radius: 8px 8px 0 0; */
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}
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#training-button {
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position: absolute;
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bottom: 56px;
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right: 4px;
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z-index: 12;
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/* border-radius: 8px 0px 0 0; */
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}
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#experiment-button {
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position: absolute;
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bottom: 4px;
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right: 4px;
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z-index: 12;
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transition: opacity 5s ease-in;
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/* border-radius: 8px 0 8px 8px; */
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}
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#training-button {
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position: absolute;
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top: 4px;
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right: 4px;
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z-index: 12;
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transition: opacity 5s ease-in;
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}
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#construct {
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display: none;
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@@ -570,6 +594,7 @@ summary {
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z-index: 12;
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font-size: 1.5em;
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transition: opacity 5s ease-in;
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width: 100%;
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/* border: 1.5px #333 solid; */
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/* border-radius: 8px; */
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