switchWorlds

reworked m.switchWorlds() (used in many-worlds and similar effects)
  no longer has extra bot build up
  effects that carry over into next world:
    your total tech count
    effects of non-removeable tech, like determinism
mass production research ramps up by 5->4 each time
bot fabrications cost ramp is increased to (+1 per 4)-->(+1 per 3)
lowered minimum threshold for making small heals from over healing to 13->20 health
snakeBoss invulnerable phase is 5->4 seconds long

time dilation disables level based lasers
adjusted laser sensor paths on substructure level

move splash screen buttons to bottom right
added a start button
details menus in splash screen now have individual widths instead of sharing with each other

bugs
  non-renewables change color for ammo power ups on current level
This commit is contained in:
landgreen
2024-11-25 20:05:56 -08:00
parent 1fde74d65a
commit f1a6713f68
13 changed files with 535 additions and 291 deletions

View File

@@ -124,21 +124,45 @@ summary {
background-color: #eee;
}
.SVG-button-splash {
border: 2px #333 solid;
border-radius: 8px;
background-color: #fff;
transition: opacity 5s ease-in;
}
.SVG-button-splash:hover {
background-color: #eee;
}
#start-button {
position: absolute;
bottom: 108px;
right: 4px;
z-index: 12;
/* top-left | top-right | bottom-right | bottom-left */
/* border-radius: 8px 8px 0 0; */
}
#training-button {
position: absolute;
bottom: 56px;
right: 4px;
z-index: 12;
/* border-radius: 8px 0px 0 0; */
}
#experiment-button {
position: absolute;
bottom: 4px;
right: 4px;
z-index: 12;
transition: opacity 5s ease-in;
/* border-radius: 8px 0 8px 8px; */
}
#training-button {
position: absolute;
top: 4px;
right: 4px;
z-index: 12;
transition: opacity 5s ease-in;
}
#construct {
display: none;
@@ -570,6 +594,7 @@ summary {
z-index: 12;
font-size: 1.5em;
transition: opacity 5s ease-in;
width: 100%;
/* border: 1.5px #333 solid; */
/* border-radius: 8px; */