switchWorlds
reworked m.switchWorlds() (used in many-worlds and similar effects)
no longer has extra bot build up
effects that carry over into next world:
your total tech count
effects of non-removeable tech, like determinism
mass production research ramps up by 5->4 each time
bot fabrications cost ramp is increased to (+1 per 4)-->(+1 per 3)
lowered minimum threshold for making small heals from over healing to 13->20 health
snakeBoss invulnerable phase is 5->4 seconds long
time dilation disables level based lasers
adjusted laser sensor paths on substructure level
move splash screen buttons to bottom right
added a start button
details menus in splash screen now have individual widths instead of sharing with each other
bugs
non-renewables change color for ammo power ups on current level
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@@ -1232,7 +1232,7 @@ const mobs = {
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});
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}
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if (tech.isVerlet && !m.isBodiesAsleep) {
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if (tech.isVerlet && !m.isTimeDilated) {
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requestAnimationFrame(() => {
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simulation.timePlayerSkip(this.isBoss ? 60 : 30)
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simulation.loop(); //ending with a wipe and normal loop fixes some very minor graphical issues where things are draw in the wrong locations
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