switchWorlds

reworked m.switchWorlds() (used in many-worlds and similar effects)
  no longer has extra bot build up
  effects that carry over into next world:
    your total tech count
    effects of non-removeable tech, like determinism
mass production research ramps up by 5->4 each time
bot fabrications cost ramp is increased to (+1 per 4)-->(+1 per 3)
lowered minimum threshold for making small heals from over healing to 13->20 health
snakeBoss invulnerable phase is 5->4 seconds long

time dilation disables level based lasers
adjusted laser sensor paths on substructure level

move splash screen buttons to bottom right
added a start button
details menus in splash screen now have individual widths instead of sharing with each other

bugs
  non-renewables change color for ammo power ups on current level
This commit is contained in:
landgreen
2024-11-25 20:05:56 -08:00
parent 1fde74d65a
commit f1a6713f68
13 changed files with 535 additions and 291 deletions

View File

@@ -1066,8 +1066,7 @@ ${simulation.difficultyMode > 4 ? `<details id="constraints-details" style="padd
b.activeGun = null;
b.inventoryGun = 0;
simulation.makeGunHUD();
tech.setupAllTech();
m.resetSkin();
tech.resetAllTech();
build.populateGrid();
document.getElementById("field-0").classList.add("build-field-selected");
document.getElementById("experiment-grid").style.display = "grid"
@@ -1168,6 +1167,7 @@ ${simulation.difficultyMode > 4 ? `<details id="constraints-details" style="padd
function openExperimentMenu() {
document.getElementById("experiment-button").style.display = "none";
document.getElementById("training-button").style.display = "none";
document.getElementById("start-button").style.display = "none";
const el = document.getElementById("experiment-grid")
el.style.display = "grid"
document.body.style.overflowY = "scroll";