switchWorlds
reworked m.switchWorlds() (used in many-worlds and similar effects)
no longer has extra bot build up
effects that carry over into next world:
your total tech count
effects of non-removeable tech, like determinism
mass production research ramps up by 5->4 each time
bot fabrications cost ramp is increased to (+1 per 4)-->(+1 per 3)
lowered minimum threshold for making small heals from over healing to 13->20 health
snakeBoss invulnerable phase is 5->4 seconds long
time dilation disables level based lasers
adjusted laser sensor paths on substructure level
move splash screen buttons to bottom right
added a start button
details menus in splash screen now have individual widths instead of sharing with each other
bugs
non-renewables change color for ammo power ups on current level
This commit is contained in:
@@ -1066,8 +1066,7 @@ ${simulation.difficultyMode > 4 ? `<details id="constraints-details" style="padd
|
||||
b.activeGun = null;
|
||||
b.inventoryGun = 0;
|
||||
simulation.makeGunHUD();
|
||||
tech.setupAllTech();
|
||||
m.resetSkin();
|
||||
tech.resetAllTech();
|
||||
build.populateGrid();
|
||||
document.getElementById("field-0").classList.add("build-field-selected");
|
||||
document.getElementById("experiment-grid").style.display = "grid"
|
||||
@@ -1168,6 +1167,7 @@ ${simulation.difficultyMode > 4 ? `<details id="constraints-details" style="padd
|
||||
function openExperimentMenu() {
|
||||
document.getElementById("experiment-button").style.display = "none";
|
||||
document.getElementById("training-button").style.display = "none";
|
||||
document.getElementById("start-button").style.display = "none";
|
||||
const el = document.getElementById("experiment-grid")
|
||||
el.style.display = "grid"
|
||||
document.body.style.overflowY = "scroll";
|
||||
|
||||
Reference in New Issue
Block a user