invisible map element bug fixed
cloaking field no longer gets smaller when you are low on energy invisible map element bug fixed
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21
todo.txt
21
todo.txt
@@ -1,14 +1,7 @@
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******************************************************** NEXT PATCH ********************************************************
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new boss snakeSpitBoss - it's just snake boss but it shoots little pink seekers
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tech: cross disciplinary - get an extra gun or field option in tech menu
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now that you can scroll the selection menu can be longer
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unified field theory - now gives 6 research, in addition to letting you switch fields when paused
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cardinality renamed emergence - and gives some JUNK
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bug fix where game crashes if you beat the boss
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cloaking field no longer gets smaller when you are low on energy
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invisible map element bug fixed
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******************************************************** TODO ********************************************************
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@@ -190,16 +183,6 @@ n-gon outreach ideas
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******************************************************** BUGS ********************************************************
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map elements from labs not getting removed from matter.js, but they are removed from map[]
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seems to always be the top right room near the center. why???
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these 1-2 elements are probalby the last elements added to the engine
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floor in labs loot room, showed up on warehouse map once, invisible
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button floor and shelf that drops blocks from labs showed up invisible on next levels
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2 thin floors in loot room, rectangles
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2 of the 5 elements were not rectangles
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is labs too big?
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add a delay for loading maps?
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Matter.World module has now been replaced by Matter.Composite (is this a possible fix?)
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// for (let i = 0; i < array.length; ++i) Matter.World.remove(engine.world, array[i]);
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for (let i = 0; i < array.length; ++i) Matter.Composite.remove(engine.world, array[i]);
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