invisible map element bug fixed
cloaking field no longer gets smaller when you are low on energy invisible map element bug fixed
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@@ -3803,6 +3803,7 @@ const b = {
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if (tech.isIceCrystals) {
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bullet[bullet.length - 1].beforeDmg = function(who) {
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mobs.statusSlow(who, 60)
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if (tech.isNailRadiation) mobs.statusDoT(who, dmg * (tech.isFastRadiation ? 2.6 : 0.65), tech.isSlowRadiation ? 240 : (tech.isFastRadiation ? 30 : 120)) // one tick every 30 cycles
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if (tech.isNailCrit && !who.shield && Vector.dot(Vector.normalise(Vector.sub(who.position, this.position)), Vector.normalise(this.velocity)) > 0.94) {
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b.explosion(this.position, 150 + 30 * Math.random()); //makes bullet do explosive damage at end
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}
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@@ -3810,7 +3811,7 @@ const b = {
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if (m.energy < 0.01) {
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m.fireCDcycle = m.cycle + 60; // cool down
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} else {
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m.energy -= m.fieldRegen + 0.009
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m.energy -= m.fieldRegen + 0.008
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}
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}
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},
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@@ -4610,7 +4611,7 @@ const b = {
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name: "spores",
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description: "fire a <strong class='color-p' style='letter-spacing: 2px;'>sporangium</strong> that discharges <strong class='color-p' style='letter-spacing: 2px;'>spores</strong><br><strong class='color-p' style='letter-spacing: 2px;'>spores</strong> seek out nearby mobs",
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ammo: 0,
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ammoPack: 3,
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ammoPack: 2.3,
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have: false,
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do() {},
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fire() {
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