crossfire
bots are now nonrefundable, so they don't display as a tech when you select them this might introduce some errors, please let me know if you see something bot counts can be seen in pause menu the final boss will spawn progressively more mobs if you don't kill it quickly enough levelBosses are also more likely to spawn on the final boss added community map - crossfire by iNoobBoi
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17
todo.txt
17
todo.txt
@@ -1,12 +1,17 @@
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******************************************************** NEXT PATCH ********************************************************
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fixed: sniper/shooter issues with aiming
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fixed: Copied build urls
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bots are now nonrefundable, so they don't display as a tech when you select them
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this might introduce some errors, please let me know if you see something
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bot counts can be seen in pause menu
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the final boss will spawn progressively more mobs if you don't kill it quickly enough
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levelBosses are also more likely to spawn on the final boss
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added community map - crossfire
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by iNoobBoi
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******************************************************** BUGS ********************************************************
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spawns are forming node groups, but why??
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you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
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not sure how to reproduce, but it happens often on the first draw
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@@ -35,9 +40,9 @@ fix door.isOpen actually meaning isClosed?
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******************************************************** TODO ********************************************************
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Tech: "Spacial Continuity": 12% chance for the block resulting from a slain enemy to be thrown at the nearst mob.
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import the procedural level generation from one of the older versions of the game as one single level
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Mobs that travel through walls but get stuck on blocks are annoying
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Tech: "Spacial Continuity": 12% chance for the block resulting from a slain enemy to be thrown at the nearest mob.
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tech plasma field - plasma field becomes an aoe damage field with the same radius
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200% more energy drain, 100% more damage
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