crossfire

bots are now nonrefundable, so they don't display as a tech when you select them
  this might introduce some errors, please let me know if you see something
bot counts can be seen in pause menu

the final boss will spawn progressively more mobs if you don't kill it quickly enough
  levelBosses are also more likely to spawn on the final boss

added community map - crossfire
  by iNoobBoi
This commit is contained in:
landgreen
2021-04-17 09:55:27 -07:00
parent 058b1f94f5
commit ef63dc5494
8 changed files with 259 additions and 61 deletions

View File

@@ -1,12 +1,17 @@
******************************************************** NEXT PATCH ********************************************************
fixed: sniper/shooter issues with aiming
fixed: Copied build urls
bots are now nonrefundable, so they don't display as a tech when you select them
this might introduce some errors, please let me know if you see something
bot counts can be seen in pause menu
the final boss will spawn progressively more mobs if you don't kill it quickly enough
levelBosses are also more likely to spawn on the final boss
added community map - crossfire
by iNoobBoi
******************************************************** BUGS ********************************************************
spawns are forming node groups, but why??
you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
not sure how to reproduce, but it happens often on the first draw
@@ -35,9 +40,9 @@ fix door.isOpen actually meaning isClosed?
******************************************************** TODO ********************************************************
Tech: "Spacial Continuity": 12% chance for the block resulting from a slain enemy to be thrown at the nearst mob.
import the procedural level generation from one of the older versions of the game as one single level
Mobs that travel through walls but get stuck on blocks are annoying
Tech: "Spacial Continuity": 12% chance for the block resulting from a slain enemy to be thrown at the nearest mob.
tech plasma field - plasma field becomes an aoe damage field with the same radius
200% more energy drain, 100% more damage