crossfire
bots are now nonrefundable, so they don't display as a tech when you select them this might introduce some errors, please let me know if you see something bot counts can be seen in pause menu the final boss will spawn progressively more mobs if you don't kill it quickly enough levelBosses are also more likely to spawn on the final boss added community map - crossfire by iNoobBoi
This commit is contained in:
175
js/level.js
175
js/level.js
@@ -12,7 +12,7 @@ const level = {
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.enableConstructMode() //used to build maps in testing mode
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// level.difficultyIncrease(11)
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// level.difficultyIncrease(50)
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// m.setField("nano-scale manufacturing")
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@@ -57,6 +57,7 @@ const level = {
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// level.stronghold() //community level
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// level.perplex() //community level
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// level.coliseum() //community level
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// level.crossfire() //community level
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// powerUps.directSpawn(simulation.mouseInGame.x, simulation.mouseInGame.y, "tech");
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// tech.giveTech("undefined")
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@@ -1110,7 +1111,7 @@ const level = {
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// spawn.grower(1900, -500)
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// spawn.pulsarBoss(1900, -500)
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// spawn.shooterBoss(1900, -500)
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spawn.shooter(2900, -500)
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spawn.spawns(2900, -500)
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// spawn.launcherBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.striker(4600, -500)
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@@ -4613,4 +4614,174 @@ const level = {
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if (tech.isDuplicateBoss && Math.random() < 2 * tech.duplicationChance()) spawn.randomLevelBoss(6600, 600, ["historyBoss", "powerUpBoss", "pulsarBoss", "orbitalBoss"]);
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},
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crossfire() {
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//*1.5
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//Level Setup
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const slimePitOne = level.hazard(0, 850, 3800, 120, 25);
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const slimePitTwo = level.hazard(4600, 430, 2000, 120, 35);
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const slimePitThree = level.hazard(6500, 200, 1000, 170, 50);
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level.custom = () => {
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slimePitOne.query();
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slimePitTwo.query();
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slimePitThree.query();
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slimePitOne.draw();
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slimePitTwo.draw();
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slimePitThree.draw();
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level.playerExitCheck();
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level.exit.draw();
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level.enter.draw();
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};
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level.customTopLayer = () => {};
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level.setPosToSpawn(-500, 550); //normal spawn
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spawn.mapRect(level.enter.x, level.enter.y + 20, 100, 20);
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level.exit.x = 10300;
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level.exit.y = -830;
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 20);
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level.defaultZoom = 3000
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simulation.zoomTransition(level.defaultZoom)
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document.body.style.backgroundColor = "#dcdcde";
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//Map Elements
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spawn.mapRect(-800, -600, 800, 200);
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spawn.mapRect(-200, -600, 200, 800);
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spawn.mapRect(-800, -600, 200, 800);
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spawn.mapRect(-1000, 0, 1000, 200);
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spawn.mapRect(-1000, 0, 200, 800);
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spawn.mapRect(-1000, 600, 1400, 200);
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spawn.mapRect(0, 600, 200, 400);
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spawn.mapRect(0, 950, 4000, 100);
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spawn.mapRect(800, 800, 600, 200);
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spawn.mapRect(1700, 700, 500, 300);
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spawn.mapRect(2500, 600, 400, 400);
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spawn.mapRect(3200, 600, 1200, 200);
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spawn.mapRect(3800, 600, 200, 800); //
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spawn.mapRect(3800, 1200, 800, 200);
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spawn.mapRect(4400, 400, 300, 1000);
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spawn.mapRect(4400, 500, 2000, 100);
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spawn.mapRect(6500, 300, 1000, 100);
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spawn.mapRect(5000, 200, 700, 400);
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spawn.mapRect(6000, 0, 650, 600);
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spawn.mapRect(6900, -300, 700, 100);
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spawn.mapRect(7400, -600, 200, 1100);
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spawn.mapRect(7400, 300, 2600, 200);
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spawn.mapRect(9800, -800, 200, 1300);
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spawn.mapRect(9800, -800, 1000, 200);
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spawn.mapRect(10600, -1400, 200, 800);
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spawn.mapRect(9800, -1400, 200, 400);
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spawn.mapRect(7400, -1400, 3400, 200);
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spawn.mapRect(7400, -1600, 200, 800);
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spawn.mapRect(5400, -1600, 2200, 200);
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spawn.mapRect(6000, -1600, 200, 800);
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spawn.mapRect(5400, -1600, 200, 800);
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spawn.mapRect(4800, -1000, 1400, 200);
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spawn.mapRect(4800, -1000, 200, 600);
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spawn.mapRect(3800, -600, 1200, 200);
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spawn.mapRect(3200, -800, 800, 200);
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spawn.mapRect(3200, -800, 200, 800);
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spawn.mapRect(3800, -800, 200, 800);
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spawn.mapRect(-200, -200, 4200, 200);
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//Boss Room Platforms
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spawn.mapRect(7700, 100, 300, 40);
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spawn.mapRect(8600, 0, 300, 40);
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spawn.mapRect(9200, 100, 300, 40);
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spawn.mapRect(9400, -200, 300, 40);
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spawn.mapRect(8000, -200, 300, 40);
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spawn.mapRect(8500, -400, 300, 40);
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spawn.mapRect(9000, -600, 300, 40);
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spawn.mapRect(9400, -800, 300, 40);
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spawn.mapRect(8600, -1000, 300, 40);
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spawn.mapRect(7900, -800, 300, 40);
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//Mob Spawning
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spawn.randomMob(200, 400, 0.7);
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spawn.randomMob(1200, 400, 0.7);
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spawn.randomMob(2000, 400, 0.7);
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spawn.randomMob(3000, 400, 0.7);
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spawn.randomMob(5000, 0, 0.7);
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spawn.randomMob(5600, 0, 0.7);
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spawn.randomMob(6200, -200, 0.7);
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spawn.randomMob(6600, -200, 0.7);
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spawn.randomMob(7200, -800, 0.7);
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spawn.randomSmallMob(800, 400, 0.9);
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spawn.randomSmallMob(1800, 400, 0.9);
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spawn.randomSmallMob(2600, 400, 0.9);
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spawn.randomSmallMob(5200, 0, 0.9);
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spawn.randomSmallMob(5400, 0, 0.9);
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spawn.randomSmallMob(6400, -200, 0.9);
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spawn.randomGroup(3800, 400, 0.5);
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spawn.randomGroup(4200, 400, 0.5);
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spawn.randomGroup(4400, 200, 0.5);
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spawn.randomGroup(7000, -800, 0.5);
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spawn.randomGroup(7700, 300, 0.5);
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spawn.randomGroup(9800, 300, 0.5);
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spawn.randomGroup(7700, -1100, 0.5);
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spawn.randomGroup(9800, -1100, 0.5);
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if (simulation.difficulty > 10) {
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spawn.randomLevelBoss(8600, -600, ["powerUpBoss", "bomberBoss", "snakeBoss", "spiderBoss", "historyBoss"]);
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}
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if (tech.isDuplicateBoss && Math.random() < 2 * tech.duplicationChance()) {
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spawn.randomLevelBoss(7900, -400, ["powerUpBoss", "spiderBoss", "historyBoss"]);
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}
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//Boss Spawning
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spawn.pulsarBoss(-400, -200);
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if (simulation.difficulty > 25) {
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spawn.pulsarBoss(3600, -400);
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if (simulation.difficulty > 40) {
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spawn.pulsarBoss(4200, 1000);
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if (simulation.difficulty > 65) {
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spawn.pulsarBoss(5800, -1200);
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spawn.pulsarBoss(-400, -200);
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if (simulation.difficulty > 85) {
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spawn.pulsarBoss(3600, -400);
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spawn.pulsarBoss(4200, 1000);
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if (simulation.difficulty > 115) {
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spawn.pulsarBoss(5800, -1200);
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spawn.pulsarBoss(-400, -200);
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spawn.pulsarBoss(3600, -400);
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}
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}
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}
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}
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}
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//Powerup Spawning
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powerUps.spawnStartingPowerUps(4000, 400);
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powerUps.spawnStartingPowerUps(4400, 400);
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powerUps.chooseRandomPowerUp(4000, 400);
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powerUps.chooseRandomPowerUp(4000, 400);
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powerUps.chooseRandomPowerUp(4400, 400);
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powerUps.chooseRandomPowerUp(4400, 400);
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powerUps.addRerollToLevel(); //needs to run after mobs are spawned
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//Block Spawning
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// spawn.bodyRect(-100, 200, 100, 400); //spawn door
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spawn.bodyRect(7450, -800, 25, 200); //boss room door
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spawn.bodyRect(9850, -1000, 25, 200); //end door
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spawn.mapRect(-200, 350, 200, 450);
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// spawn.mapRect(3875, -75, 50, 575);
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spawn.mapRect(3800, -75, 200, 525);
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spawn.mapRect(3875, 590, 50, 150);
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spawn.mapRect(3875, 350, 50, 140);
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const debrisCount = 3
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spawn.debris(1050, 700, 400, debrisCount);
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spawn.debris(1900, 600, 400, debrisCount);
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spawn.debris(2700, 500, 400, debrisCount);
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// spawn.debris(3500, 450, 400, debrisCount);
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spawn.debris(4150, 500, 400, debrisCount);
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spawn.debris(5300, 0, 400, debrisCount);
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spawn.debris(6300, -100, 400, debrisCount);
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spawn.debris(7200, -500, 400, debrisCount);
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spawn.debris(8000, -600, 400, debrisCount);
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spawn.debris(8700, -700, 400, debrisCount);
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spawn.debris(9300, -900, 400, debrisCount);
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},
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};
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