defensive drones
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11
js/level.js
11
js/level.js
@@ -14,12 +14,12 @@ const level = {
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if (game.levelsCleared === 0) {
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// game.levelsCleared = 16; //for testing to simulate possible mobs spawns
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// b.giveGuns("all", 1000)
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b.giveGuns(6) // set a starting gun for testing
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b.giveGuns(13) // set a starting gun for testing
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// mech.fieldUpgrades[2].effect(); //give a field power up for testing
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// b.giveMod(7)
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this.intro(); //starting level
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// this.testingMap();
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// this.intro(); //starting level
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this.testingMap();
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// this.bosses();
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// this.aerie();
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// this.rooftops();
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@@ -46,7 +46,6 @@ const level = {
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//******************************************************************************************************************
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testingMap() {
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//start with all guns
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b.giveGuns("all", 1000)
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game.zoomScale = 1400 //1400 is normal
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spawn.setSpawnList();
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game.levelsCleared = 3; //for testing to simulate all possible mobs spawns
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@@ -121,8 +120,8 @@ const level = {
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// powerUps.spawn(450, -400, "mod", false);
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// spawn.bodyRect(-45, -100, 40, 50);
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// spawn.focuser(800, -1150);
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// spawn.groupBoss(-600, -550);
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spawn.striker(800, -150);
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spawn.groupBoss(-600, -550);
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// spawn.hopper(800, -150);
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// spawn.beamer(800, -150);
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// spawn.grower(800, -250);
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// spawn.blinker(800, -250, 40);
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