mod turret mode

This commit is contained in:
landgreen
2020-07-06 17:29:36 -07:00
parent 00933c9f7e
commit ef28029415
11 changed files with 329 additions and 318 deletions

View File

@@ -13,8 +13,8 @@ const level = {
// game.enableConstructMode() //used to build maps in testing mode
// level.difficultyIncrease(9)
// mech.isStealth = true;
// mod.giveMod("supply chain");
b.giveGuns("ice IX")
// mod.giveMod("superfluidity");
// b.giveGuns("ice IX")
// mech.setField("plasma torch")
level.intro(); //starting level
@@ -1955,7 +1955,6 @@ const level = {
game.clearNow = true; //triggers in game.clearMap to remove all physics bodies and setup for new map
if (mod.isHealLowHealth && mech.health < mech.maxHealth * 0.5) {
mech.health = mech.maxHealth * 0.5
mod.onHealthChange();
mech.displayHealth();
}
},
@@ -2082,7 +2081,7 @@ const level = {
if (target.velocity.y > 30) {
Matter.Body.setVelocity(target, {
x: target.velocity.x + (Math.random() - 0.5) * 2,
y: -23 //gentle bounce if coming down super fast
y: -15 //gentle bounce if coming down super fast
});
} else {
Matter.Body.setVelocity(target, {