mod turret mode

This commit is contained in:
landgreen
2020-07-06 17:29:36 -07:00
parent 00933c9f7e
commit ef28029415
11 changed files with 329 additions and 318 deletions

View File

@@ -241,7 +241,6 @@ const game = {
}
}
document.getElementById("mods").innerHTML = text
mod.onHealthChange()
},
replaceTextLog: true,
// <!-- <path d="M832.41,106.64 V323.55 H651.57 V256.64 c0-82.5,67.5-150,150-150 Z" fill="#789" stroke="none" />
@@ -278,7 +277,7 @@ const game = {
}
},
switchGun() {
if (mod.noAmmo) mod.noAmmo = 1 //this prevents hacking the mod by switching guns
if (mod.isCrouchAmmo) mod.isCrouchAmmo = 1 //this prevents hacking the mod by switching guns
b.activeGun = b.inventory[b.inventoryGun];
game.updateGunHUD();
game.boldActiveGunHUD();
@@ -645,7 +644,7 @@ const game = {
}
for (i = 0, len = b.guns.length; i < len; i++) { //find which gun is mine
if (b.guns[i].name === "mine") {
if (mod.noAmmo) count = Math.ceil(count / 2)
if (mod.isCrouchAmmo) count = Math.ceil(count / 2)
b.guns[i].ammo += count
game.updateGunHUD();
break;
@@ -658,7 +657,6 @@ const game = {
if (bullet[i].isMutualismActive) {
mech.health += 0.01
if (mech.health > mech.maxHealth) mech.health = mech.maxHealth;
mod.onHealthChange();
mech.displayHealth();
}
}