wavelength

tech: wavelength - wavelets are longer and have more range
This commit is contained in:
landgreen
2021-05-03 05:55:43 -07:00
parent def6076558
commit ee307266ef
5 changed files with 41 additions and 46 deletions

View File

@@ -3614,7 +3614,7 @@
},
{
name: "phase velocity",
description: "<strong>wavelets</strong> propagates faster in solids",
description: "wavelets <strong>propagate</strong> faster in solids",
isGunTech: true,
maxCount: 1,
count: 0,
@@ -3632,7 +3632,7 @@
},
{
name: "bound state",
description: "instead of dissipating normally<br><strong>wavelets</strong> <strong>reflect</strong> backwards <strong>2</strong> times",
description: "instead of dissipating normally<br>wavelets <strong>reflect</strong> backwards <strong>2</strong> times",
isGunTech: true,
maxCount: 9,
count: 0,
@@ -3650,7 +3650,7 @@
},
{
name: "wavelength",
description: "<strong>wavelet</strong> length is <strong>25%</strong> longer<br>wave <strong class='color-d'>damage</strong> is increased by <strong>25%</strong>", // description: "holding fire allows the <strong>wave beam</strong> to emits a second <strong>packet</strong><br>at zero ammo cost",
description: "wavelet <strong>length</strong> and <strong>duration</strong><br>is increased by <strong>33%</strong>", // description: "holding fire allows the <strong>wave beam</strong> to emits a second <strong>packet</strong><br>at zero ammo cost",
isGunTech: true,
maxCount: 9,
count: 0,
@@ -3660,8 +3660,8 @@
},
requires: "wave beam",
effect() {
tech.wavePacketLength *= 1.25 //if you change this to not be 36 update /36 in wave .dmg
tech.wavePacketFrequency *= 0.7995
tech.wavePacketLength *= 1.33 //if you change this to not be 36 update /36 in wave .dmg
tech.wavePacketFrequency *= 0.752
tech.waveFrequency *= 0.9
},
remove() {
@@ -3672,7 +3672,7 @@
},
{
name: "amplitude",
description: "<strong>wavelet</strong> amplitude is <strong>33%</strong> higher<br>wave <strong class='color-d'>damage</strong> is increased by <strong>33%</strong>",
description: "wavelet <strong>amplitude</strong> is <strong>33%</strong> higher<br>wave <strong class='color-d'>damage</strong> is increased by <strong>33%</strong>",
isGunTech: true,
maxCount: 3,
count: 0,
@@ -3689,8 +3689,8 @@
}
},
{
name: "least action",
description: "<strong>wavelets</strong> propagation speed is <strong>25%</strong> slower<br>wave <strong class='color-d'>damage</strong> is increased by <strong>50%</strong>",
name: "propagation",
description: "wavelet <strong>propagation speed</strong> is <strong>25%</strong> slower<br>wave <strong class='color-d'>damage</strong> is increased by <strong>50%</strong>",
isGunTech: true,
maxCount: 3,
count: 0,
@@ -3701,31 +3701,31 @@
requires: "wave beam",
effect() {
tech.waveBeamSpeed -= 2.5;
tech.waveBeamDamage += 0.7 * 0.5
tech.waveBeamDamage += 0.55 * 0.5
},
remove() {
tech.waveBeamSpeed = 10;
tech.waveBeamDamage = 0.7
}
},
{
name: "imaginary",
description: "the <strong>wavelet</strong> is limited to a <strong>single</strong> strand<br>wave <strong class='color-d'>damage</strong> is increased by <strong>300%</strong>",
isGunTech: true,
maxCount: 1,
count: 0,
frequency: 2,
allowed() {
return tech.haveGunCheck("wave beam")
},
requires: "wave beam",
effect() {
tech.isImaginaryWave = true
},
remove() {
tech.isImaginaryWave = false
tech.waveBeamDamage = 0.55 //this sets base wave beam damage
}
},
// {
// name: "imaginary",
// description: "the <strong>wavelet</strong> is limited to a <strong>single</strong> strand<br>wave <strong class='color-d'>damage</strong> is increased by <strong>300%</strong>",
// isGunTech: true,
// maxCount: 1,
// count: 0,
// frequency: 2,
// allowed() {
// return tech.haveGunCheck("wave beam")
// },
// requires: "wave beam",
// effect() {
// tech.isImaginaryWave = true
// },
// remove() {
// tech.isImaginaryWave = false
// }
// },
{
name: "cruise missile",
description: "<strong>missiles</strong> travel <strong>63%</strong> slower,<br>but have a <strong>50%</strong> larger <strong class='color-e'>explosive</strong> payload",
@@ -4431,7 +4431,7 @@
}
},
{
name: "slow light propagation",
name: "slow light",
description: "<strong class='color-laser'>laser</strong> beam is <strong>spread</strong> into your recent <strong>past</strong><br>increase total beam <strong class='color-d'>damage</strong> by <strong>300%</strong>",
isGunTech: true,
maxCount: 9,