bug fix on final boss kill

This commit is contained in:
landgreen
2021-01-01 17:25:12 -08:00
parent 3fa89b85d7
commit ecb41e1a19
6 changed files with 97 additions and 28 deletions

View File

@@ -1,8 +1,6 @@
******************************************************** NEXT PATCH ********************************************************
beating the final boss automatically increases the difficulty mode for this run and future runs
some foam balancing, mostly buffs
standing wave harmonics gets 15% harm reduction again
******************************************************** BUGS ********************************************************
@@ -23,6 +21,17 @@ CPT check for crouch after rewind
******************************************************** TODO ********************************************************
bot that follows the players history
could have the same shape as the mech circle head
1st bot is at 5s, 2nd is at 4.5s, ...
bots don't get too close to player
run smoothing on position update, don't update if close to player, based on ordering
effect: (one of these can be the upgrade effect)
give player energy overfill
AOE damage to mobs
push away mobs
wen close to player: damage bonus damage reduction
tech: dodge chance for cloaking, harmonic fields, also pilot wave
20% chance up to 3 stacks, not additive
0.8^count
@@ -33,7 +42,7 @@ rename
health > integrity, unity
heal > also integrity, unity
level > world?
reroll > resample, reset, retry, remeasure
reroll > research
in game console
set highlighting rules
@@ -141,15 +150,6 @@ bullet mechanic - a bullet that swims through the air
in custom make a top bar that is fixed
use media rules to make the layout look nice
bot that follows the players history
1st bot is at 5s, 2nd is at 4.5s, ...
bots don't get too close to player
run smoothing on position update, don't update if close to player, based on ordering
effect:
give player energy overfill
damage mobs on contact
damage bonus damage reduction push away mobs
mob vision: look at player history
build a new type of attraction for mobs
if mobs can't see player, they check to see if they can see where the player was in the history