bug fix on final boss kill
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10
js/spawn.js
10
js/spawn.js
@@ -105,7 +105,15 @@ const spawn = {
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//set game to the next highest difficulty level if not on why
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if (simulation.difficultyMode < 6) {
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simulation.difficultyMode++
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if (simulation.difficultyMode === 0) {
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simulation.difficultyMode = 1
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} else if (simulation.difficultyMode === 1) {
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simulation.difficultyMode = 2
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} else if (simulation.difficultyMode === 2) {
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simulation.difficultyMode = 4
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} else {
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simulation.difficultyMode = 6
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}
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document.getElementById("difficulty-select").value = simulation.difficultyMode
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localSettings.difficultyMode = simulation.difficultyMode
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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