bug fix on final boss kill
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@@ -3221,6 +3221,8 @@ const b = {
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bullet[bullet.length - 1].force.y += push.y * (i - (tech.missileCount - 1) / 2);
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}
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}
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// if (tech.missileCount) {
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// if (mech.crouch) {
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// for (let i = 0; i < 3; i++) {
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