subway stations
subway 2 new subway stations more visible button graphics on subway new constraints no health bars no pause while choosing tech: coherence - past choices are added to all future tech requires decoherence research and cancel buttons have a sticky scroll positioning eternalism: you can't pause while choosing, but you can otherwise pause now 1.25->1.3 damage bugs MIRV missiles now interact with time dilation properly
This commit is contained in:
119
todo.txt
119
todo.txt
@@ -1,33 +1,21 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
tech: hidden-variable theory - after choosing a fieldtech gain 1.15x damage
|
||||
for pilot wave only
|
||||
polariton - boosts also give 0.3x damage taken
|
||||
subway
|
||||
2 new subway stations
|
||||
more visible button graphics on subway
|
||||
|
||||
constraints
|
||||
removed
|
||||
full damage taken after boss dies
|
||||
wording is too unclear
|
||||
new
|
||||
0.5x energy regen from all sources
|
||||
balanced
|
||||
slow bots
|
||||
bots have roughly 15% reduction in damage in addition to a slow follow speed
|
||||
mob death heals mobs
|
||||
has 1000->700 range and 1->0.33 healing
|
||||
periodically spawn WIMPs
|
||||
has a 30s delay and a 15->6s spawn rate
|
||||
50->40% JUNK chance
|
||||
new constraints
|
||||
no health bars
|
||||
no pause while choosing
|
||||
|
||||
|
||||
heuristics gives (1-1.5x)->(1-2x) fire rate and +5% JUNK
|
||||
autonomous defense harpoon now scale from Bessemer process
|
||||
but at half the rate since there are 6 harpoons
|
||||
Bessemer process and rail gun scale at 0.1->0.07
|
||||
tech: coherence - past choices are added to all future tech
|
||||
requires decoherence
|
||||
research and cancel buttons have a sticky scroll positioning
|
||||
eternalism: you can't pause while choosing, but you can otherwise pause now
|
||||
1.25->1.3 damage
|
||||
|
||||
bugs
|
||||
crash with training level "heal" and power ups
|
||||
set difficulty mode level 2 for training
|
||||
MIRV missiles now interact with time dilation properly
|
||||
|
||||
******************************************************** BUGS ********************************************************
|
||||
|
||||
@@ -65,48 +53,44 @@ procedural animation
|
||||
maybe no constraints on final boss and reactor?
|
||||
|
||||
constraints balance
|
||||
50% JUNK chance
|
||||
4x shielded mob chance
|
||||
power ups are sent to next level
|
||||
+33% chance for mobs to respawn
|
||||
40% JUNK chance
|
||||
-1 choice
|
||||
no health bars
|
||||
4x shielded mob chance
|
||||
+33% chance for mobs to respawn
|
||||
2x ammo costs
|
||||
maybe nerf...
|
||||
too hard
|
||||
0 duplication
|
||||
power ups in stasis
|
||||
0.1x damage after a power up
|
||||
0.5x energy regen
|
||||
50% max energy
|
||||
50% max health
|
||||
bots follow slow
|
||||
0.1x damage after a power up
|
||||
periodically spawn WIMPs
|
||||
mob death heals mobs
|
||||
mobs heal for your lost health
|
||||
periodically spawn WIMPs
|
||||
0.5x energy regen
|
||||
|
||||
each difficulty setting adds a chance for a random effect
|
||||
make some effects only possible on certain levels, or with certain bosses?
|
||||
not implemented random constraint ideas________________________
|
||||
mob death spawns something
|
||||
mob bullets
|
||||
bosses heals nearby mobs
|
||||
ammo power ups give 0.7x ammo
|
||||
2x research costs
|
||||
mobs slowly regen health
|
||||
exit door takes 10x time to open,
|
||||
and while door is opening (ghosters, suckers) attack?
|
||||
can't pause while choosing tech, gun, field similar to eternalism
|
||||
can't have more then 15 bullets
|
||||
bots do 0.5x damage
|
||||
remove 2 random tech and return them next level
|
||||
too niche
|
||||
player damage is 0.25x while player is invulnerable
|
||||
all hazards: lasers and slime do 3x damage
|
||||
player lasers and radiation do 0.5x damage
|
||||
explosions do 0.5x damage
|
||||
freeze effects last 0.25x time
|
||||
not implemented random constraint ideas________________________
|
||||
mob death spawns something
|
||||
mob bullets
|
||||
bosses heals nearby mobs
|
||||
ammo power ups give 0.7x ammo
|
||||
2x research costs
|
||||
mobs slowly regen health
|
||||
exit door takes 10x time to open,
|
||||
and while door is opening (ghosters, suckers) attack?
|
||||
can't have more then 15 bullets
|
||||
how to code?
|
||||
remove 2 random tech and return them next level
|
||||
too niche
|
||||
player damage is 0.25x while player is invulnerable
|
||||
all hazards: lasers and slime do 3x damage
|
||||
player lasers and radiation do 0.5x damage
|
||||
explosions do 0.5x damage
|
||||
freeze effects last 0.25x time
|
||||
|
||||
tech: - lower damage taken over 10s to 0x but after taking damage increase damage taken to 1x
|
||||
isn't this just CPT skin with less steps?
|
||||
maybe skin
|
||||
tech: ice-VII - 1.5x duration for ice-IX
|
||||
|
||||
tech: - freezing grenades/explosions
|
||||
|
||||
@@ -117,28 +101,10 @@ tech: - randomize constraints somehow
|
||||
|
||||
tech: - when you get a bot, get a second bot
|
||||
|
||||
tech: - boost power ups also give 0.1x damage taken
|
||||
|
||||
tech: - tech have +3 choices to eject your tech
|
||||
<eject> tech name
|
||||
no description?
|
||||
|
||||
copy negative-player as a boss? or a JUNK tech?
|
||||
code is in community map (not sure which)
|
||||
|
||||
harpoon tech: - after firing 4 harpoons your next harpoon has 4x damage
|
||||
need to track number fired
|
||||
|
||||
tech: - after killing a Boss
|
||||
heal to full
|
||||
gain 3x damage for the rest of the level
|
||||
|
||||
tech: clicking on this tech in the pause menu will teleport you to the next level
|
||||
|
||||
tech: - instead of reeling in grappling hook teleport to the hook after releasing field button
|
||||
this might need another buff?
|
||||
give damage immunity after teleport for 1+ seconds to balance
|
||||
|
||||
new level - rework testChamber
|
||||
|
||||
skin with wheel instead of legs
|
||||
@@ -174,9 +140,6 @@ tech: atomic pile - lose 1 health if you are above the maximum energy
|
||||
do damage?
|
||||
plasma torch tech?
|
||||
|
||||
field tech: molecular assembler - every time you spawn a drone/spore/... become immune to damage for time
|
||||
scales with how much energy was used to spawn drone/...
|
||||
|
||||
figure out how to put instructions for controls in background on initial level
|
||||
mouse smooth makes the text position jitter when it moves sub pixels
|
||||
hide the jitter with artificial jitter to make it seem intentional
|
||||
@@ -1392,6 +1355,8 @@ possible names for tech
|
||||
cryocoolers - freezing effects
|
||||
metaphysics - maybe this changes something deep and universal about physics? not sure
|
||||
cork - used as a heat shield for rockets
|
||||
P = NP - something with speeding up calculation times
|
||||
transistivity - something where a>b and b>c -> a>c
|
||||
|
||||
******************************************************* DESIGN ******************************************************
|
||||
|
||||
|
||||
Reference in New Issue
Block a user