jump off mobs
you can now jump off mobs while invulnerable includes time dilated pause display text updated with details menus difficulty parameters 0.82->0.84x damage done per level 1.25->1.23x damage taken per level tungsten carbide 300->400 health, but 0.08->0.02 seconds of coyote time and longer crouch time nitinol 0.08->0.17 seconds of coyote time and much less crouching on hard landings, but 0.8->1 damage taken mass-energy equivalence no longer costs 2 research long power up spawns, like from interest or supply chain: will pause new spawns until total power ups are below 300 to reduce lag stop spawning if you take damage bug fixes
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30
style.css
30
style.css
@@ -282,11 +282,15 @@ summary {
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/* Firefox */
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}
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.pause-console {
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padding: 10px;
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margin: 5px;
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border-radius: 10px;
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}
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/* .pause-console { */
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/* padding: 10px; */
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/* margin: 10px; */
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/* border-radius: 10px; */
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/* line-height: 140%; */
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/* font-size: 1em; */
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/* padding: 10px; */
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/* margin: -5px 0; */
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/* } */
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#pause-grid-left::-webkit-scrollbar {
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display: none;
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@@ -1544,6 +1548,7 @@ summary {
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height: 26.3rem;
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width: 2rem;
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writing-mode: vertical-lr;
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direction: ltr;
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}
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.left-column {
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@@ -1564,6 +1569,13 @@ summary {
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padding: 10px;
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}
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.pause-difficulty-row {
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line-height: 140%;
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font-size: 1em;
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padding: 10px;
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margin: -5px 0;
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}
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#constraint-1 {
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background-color: hsl(240, 18%, 95%);
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border-radius: 7px 7px 0 0;
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@@ -1633,4 +1645,12 @@ summary {
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margin-top: 10px;
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color: #333;
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border-radius: 5px;
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}
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.pause-details {
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background-color: hsl(240, 18%, 93%);
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border: 1px solid #333;
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border-radius: 5px;
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padding: 5px;
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margin-bottom: 10px;
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}
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