jump off mobs

you can now jump off mobs while invulnerable
  includes time dilated
pause display text updated with details menus
difficulty parameters
  0.82->0.84x damage done per level
  1.25->1.23x damage taken per level
tungsten carbide 300->400 health, but 0.08->0.02 seconds of coyote time and longer crouch time
nitinol 0.08->0.17 seconds of coyote time and much less crouching on hard landings, but 0.8->1 damage taken
mass-energy equivalence no longer costs 2 research
long power up spawns, like from interest or supply chain:
  will pause new spawns until total power ups are below 300 to reduce lag
  stop spawning if you take damage

bug fixes
This commit is contained in:
landgreen
2024-06-08 13:49:13 -07:00
parent 63bfaba4a1
commit eabd146ea5
10 changed files with 234 additions and 221 deletions

View File

@@ -282,11 +282,15 @@ summary {
/* Firefox */
}
.pause-console {
padding: 10px;
margin: 5px;
border-radius: 10px;
}
/* .pause-console { */
/* padding: 10px; */
/* margin: 10px; */
/* border-radius: 10px; */
/* line-height: 140%; */
/* font-size: 1em; */
/* padding: 10px; */
/* margin: -5px 0; */
/* } */
#pause-grid-left::-webkit-scrollbar {
display: none;
@@ -1544,6 +1548,7 @@ summary {
height: 26.3rem;
width: 2rem;
writing-mode: vertical-lr;
direction: ltr;
}
.left-column {
@@ -1564,6 +1569,13 @@ summary {
padding: 10px;
}
.pause-difficulty-row {
line-height: 140%;
font-size: 1em;
padding: 10px;
margin: -5px 0;
}
#constraint-1 {
background-color: hsl(240, 18%, 95%);
border-radius: 7px 7px 0 0;
@@ -1633,4 +1645,12 @@ summary {
margin-top: 10px;
color: #333;
border-radius: 5px;
}
.pause-details {
background-color: hsl(240, 18%, 93%);
border: 1px solid #333;
border-radius: 5px;
padding: 5px;
margin-bottom: 10px;
}